The rotation for an arms warrior is quite simple. Keep Rend applied at all times on your primary target. After that, use Mortal Strike on cooldown. When MS is on cooldown, use Overpower as a filler ability. When MS and OP are on cooldown, use Heroic Strike or Cleave depending on the number of enemies. Even though you can play arms, you’d probably have a better time going two-handed fury if you’re dedicated to a two-hander.
For players who plan to play with others, we recommend these as the Best Duo Leveling Classes. These rankings take into account the synergy between classes and how fast they can level from 1-60 together. For example, having a healer to pair with the Warrior makes for a strong combo since you can now tank mobs more effectively, while the Priest DoTs (Damage Over Time) mobs.
This guide will walk you through everything you need to know to play a Warrior in a PvP environment in WoW Classic. The guide will cover everything from talent choices, PvP talents, gameplay and rotation, and useful racial bonuses. It is most applicable to Arena content, but most talents and racial bonuses will work in Rated Battlegrounds and skirmishes.
That same concept applies to all aspects of your character. While you may have made something work for leveling, you’ll now want to fine-tune it to get the most from your character. You might notice a distinct difference between a level 1 character and a level 60 character, but you’ll also be able to distinguish between a fresh level 60 warrior and a fully-optimized level 60 warrior. The optimized warrior will survive for much longer, and will deal far more DPS!

Others – The consumables mentioned above are often considered essential. There are still other items you can acquire to optimize even further, but aren’t as important or impactful as the ones mentioned above. You can benefit from Scroll of Strength, which gives +17 Strength for 30 minutes, or Scroll of Agility, which gives the same amount of agility instead. These are random drops from enemies and chests, so farming them is unreliable.


Classic Shadow Priest DPS Guide - WoW Classic 1.13 Classic WoW Shadow Priest DPS guide. Learn everything you need to know about their Rotation, Talent Builds, Stat Priorities, BiS Gear, Consumables, Enchants, and more! Updated with the latest Classic WoW info! Classic Rogue DPS Guide – WoW Classic 1.13 Classic WoW Rogue DPS guide. Learn everything you need to know about their Rotation, Talent Builds, Stat Priorities, BiS Gear, Consumables, Enchants, and more! Updated with the latest Classic WoW info! Classic Shaman Healing Guide – WoW Classic 1.13 Classic WoW Shaman Healing guide. Learn everything you need to know about their Rotation, Talent Builds, Stat Priorities, BiS Gear, Consumables, Enchants, and more! Updated with the latest Classic WoW info! Classic Fury Warrior DPS Guide – WoW Classic 1.13 Classic WoW Fury Warrior DPS guide. Learn everything you need to know about their Rotation, Talent Builds, Stat Priorities, BiS Gear, Consumables, Enchants, and more! Updated with the latest Classic WoW info!

The Armadillo — Arms/Fury/Prot 11/5/35. This was a main tanking build that basically traded away offense for defense. There were too many variants to list, but the biggest wasn’t a variant at all, but was instead this Arms 11/Prot 40 build that traded away the 5 points in Fury for Cruelty with full 1h Weapon Specialization and Improved Taunt. Neither of these builds could generate much DPS — this was purely about threat and survival, and any farming or otherwise playing outside of a dungeon or raid would often require you to spend gold on a respec (no multiple talent specs back then) or to have friends who would come kill stuff while you tanked it.

Classic Feral Druid Tank Guide – WoW Classic 1.13 Classic WoW Feral Druid Tank guide. Learn everything you need to know about their Rotation, Talent Builds, Stat Priorities, BiS Gear, Consumables, Enchants, and more! Updated with the latest Classic WoW info! Classic Hunter DPS Guide – WoW Classic 1.13 Classic WoW Hunter DPS guide. Learn everything you need to know about their Rotation, Talent Builds, Stat Priorities, BiS Gear, Consumables, Enchants, and more! Updated with the latest Classic WoW info! Classic Priest Healing Guide – WoW Classic 1.13 Classic WoW Priest Healing guide. Learn everything you need to know about their Rotation, Talent Builds, Stat Priorities, BiS Gear, Consumables, Enchants, and more! Updated with the latest Classic WoW info! Classic Mage DPS Guide – WoW Classic 1.13 Classic WoW Mage DPS guide. Learn everything you need to know about their Rotation, Talent Builds, Stat Priorities, BiS Gear, Consumables, Enchants, and more! Updated with the latest Classic WoW info!


...but, in my experiences, I found dual wielding to be fine, but only if you're Fury. I found that having two weapon swings meant having twice as many chances to crit, which led to lots more Flurry procs. At level 50 with two blue 1h swords, my kill speed was just about the same as when I used an epic 2h axe. And I wasn't even specced into the offhand damage talent. If I got a good string of crits, I could smack mobs down in 15-20 seconds, and easily hit Bloodthirst every time it came off CD.

Please note that the Strategy Guide covers World of Warcraft version 1.0, which was the last version before the game’s release version 1.1. Using this as a base, it is possible to find out when content was added. The Master Guide, the Battle Chest Guide and the Dungeon Companion cover content for the game’s release version 1.12, thus providing us with a clear view on which content was available in the last branch of vanilla WoW. It is important to note that none of these books cover extended stats for creatures, quests, etc.; only the basics are covered. Thus it should be considered that these books at least provide a view on what content actually existed and what did not exist during vanilla WoW."
The Horde levels 50-60 guide has been rewritten and revamped.  My 1-60 Horde leveling guide is now completely updated for the 1.12 Drums of War patch.  As you can see it is about 15% larger than the 40-50 guide (single largest guide page yet).  There is also a lot of route changes.  I moved the entire Silithus section from level 55 to level 58, which allowed me to include a lot more quests for that zone.  There is also a lot of other improvement to the route, including adding a lot more quests into the guide, mostly from Moonglade, Silithus and Eastern Plaguelands.  This will make the final level 59 grind much shorter.

Before we give you the Classic WoW Best Leveling Class, let’s discuss what we consider to be the Best Classes to choose for levelling. These are ranked based on how fast and easy it is to level up from 1 – 60 whether you are doing it with a group or simply Solo levelling yourself. Classes with AOE Damage and the ability to self heal tend to rank higher simply because it’s much easier to level up when you can sustain your health and clear mobs of monsters. In the case of Warlock and Hunter Class you have a pet that can help tank mobs while you DPS them down, this is another huge benefit when leveling up.


The Horde 12-20 (Barrens + Stonetalon Mountains) guide has been rewritten and revamped.  In addition, there has been numerous tweaks to the speedrun route to make things faster and easier to follow.  Also, in case you haven't noticed I am now adding about 40% more info per step and redoing all the images.  Unlike with my previous vanilla guides, I am now giving a brief explanation of where to go and what to do with each step along with any other helpful tips.
Mining – You might find it odd to see a crafting profession in here, but warriors don’t actually require any professions to maximize their damage. Any crafted weapons or armor are tradeable, meaning that you can collect the raw materials yourself and have someone else make them for you. Mining doesn’t offer direct bonuses, but will make it easier (and cheaper) to acquire crafted weapons and armor.
Engineering is the one must-have profession if you care about powerful combat tools such as Goblin Sapper Charge, Arcanite Dragonling, and Hyper-Radiant Flame Reflector. It also provides great convenience through Dimensional Ripper - Everlook and Ultrasafe Transporter: Gadgetzan. All of these tools are only usable by Engineers, which makes it the top profession for maximizing your performance in WoW Classic, at maximum level.
The Dedicated Offtank — Arms/Protection 31/20. This build still allows for some oomph when you’re not tanking but focuses more heavily on tanking, with a full 20 points in Protection for picking up some Defiance and Improved Shield Block. It’s still not a main tanking build, but it gives you options for when you’re not raiding or running a dungeon and a lot of Warriors used it in classic. You can vary it up by altering how many points you put in Defiance vs. other talents, like this version that gets you Last Stand, which many tanks swore by.
This is not going to be a talent by talent breakdown, although I might well sit down and write one of those if there’s interest. This is me giving you a look at various talent builds you can adopt once WoW Classic is out, and get an idea of what to aim for. In general, while leveling you should use your primary talent tree as your first one to spend points in — get up the tree to 31 and that big, primary attack (Mortal Strike, Bloodthirst or Shield Slam) as fast as possible. That’s a spec defining ability and you want to get it ASAP. From there, you can start spending points  in the other trees.
The Frantic Fury — Arms 11/Fury 40. This is the classic DW Fury build. There are variants, of course — there were always variants — but this is a standard build that makes sure to get Bloodthirst, full Flurry, and Improved Heroic Strike. Many a Fury Warrior hated those 2 points in Deflection, but there was no way to move down the Arms tree without them. Quite a few Warriors used this variant, that traded away the Improved Berserker Rage talent for Improved Intercept. I was a 2h Fury, but I raided with quite a few Fury Warriors who loved Imp Intercept.

The Horde levels 50-60 guide has been rewritten and revamped.  My 1-60 Horde leveling guide is now completely updated for the 1.12 Drums of War patch.  As you can see it is about 15% larger than the 40-50 guide (single largest guide page yet).  There is also a lot of route changes.  I moved the entire Silithus section from level 55 to level 58, which allowed me to include a lot more quests for that zone.  There is also a lot of other improvement to the route, including adding a lot more quests into the guide, mostly from Moonglade, Silithus and Eastern Plaguelands.  This will make the final level 59 grind much shorter.
×