":"  -  Any time a step ends in a ":" instead of a "." means that the next step is part of the current step you are on.  This generally means the next step should be done while working on the current step.  This means every "start working on" or "continue working on" will end in a ":".  But this is used with other occasions as well, so keep this in mind.

So, if you happen to have two good 1h weapons, and are Fury specced, don't be afraid to try out dual wielding. Some people swear by it, and I can see why. Getting misses/parries with 2h weapon is cancer, and having two weapon swings for two different chances at crit, can really help smooth out your damage and make it less random. If you're still skeptical, I'd suggest trying it out once you get Thrash Blade, or if you happen to have a Flurry Axe. With really sick 1h weapons, dual-wielding can definitely feel great.


When it comes to PVP Warrior players will tend to either go Fury or Arms Spec, Fury early levels and when you reach level 60 Arms can be a monster with the right type of gear. Arms specifically with the final talent in the arms tree Mortal Strike is really good for dealing with healers as it reduces the amount of healing that target receives by 50%. Fury can stick to enemies a bit easier thanks to Death Wish, which makes you immune to the Fear you can expect to see from Preist.
Please note that the Strategy Guide covers World of Warcraft version 1.0, which was the last version before the game’s release version 1.1. Using this as a base, it is possible to find out when content was added. The Master Guide, the Battle Chest Guide and the Dungeon Companion cover content for the game’s release version 1.12, thus providing us with a clear view on which content was available in the last branch of vanilla WoW. It is important to note that none of these books cover extended stats for creatures, quests, etc.; only the basics are covered. Thus it should be considered that these books at least provide a view on what content actually existed and what did not exist during vanilla WoW."
*You can also go from 230-250 by making Black Mageweave Boots (3 x Bolt of Mageweave, 2x Heavy Silken Thread, 2 x Thick Leather) x 20. This will cost you the extra Thick Leather, but will also be more likely to sell at the Auction House (due to the Engineering use; Gnomish Rocket Boots and Goblin Rocket Boots, which is in higher demand from Player vs. Player-action.
Welcome to our World of Warcraft Classic Leveling Guides List, Below we rank the Best and Fastest Classes to use when levelling from 1 to 60. We also made another section with what Talent Spec we think are the best for the tough levelling process that is Classic WoW, just below that you can find links to our complete guides for each class and our recommended Talent Build to use and locations to farm to make it faster and easier.
The Armadillo — Arms/Fury/Prot 11/5/35. This was a main tanking build that basically traded away offense for defense. There were too many variants to list, but the biggest wasn’t a variant at all, but was instead this Arms 11/Prot 40 build that traded away the 5 points in Fury for Cruelty with full 1h Weapon Specialization and Improved Taunt. Neither of these builds could generate much DPS — this was purely about threat and survival, and any farming or otherwise playing outside of a dungeon or raid would often require you to spend gold on a respec (no multiple talent specs back then) or to have friends who would come kill stuff while you tanked it.
Two handed fury is far less viable for Alliance players considering they don’t have access to shamans or Windfury. You’ll note that Improved Cleave is now standard, as you no longer need points in Dual Wield Specialization. You’ll also need to grab 3 points in Two-Handed Weapon Specialization found in the arms tree, the talent choice that really sets the build apart.
Critical Strike – After reaching the soft hit cap of 8%, you’ll want to stack as much critical strike as possible! Critical strikes are helpful to any class, but warriors in particular benefit from talents that make crits even more important. 2 points in Impale will increase the damage of critical strikes by 20%, while 5 points in Flurry allow you to gain a 30% attack speed bonus to your next 3 swings after you’ve actually landed a crit.
Jack of all trades — Arms/Fury/Protection 31/5/15. This build was the meat and potatoes Warrior build of classic WoW. This was the build you picked if you were going to do some tanking, some PVP, and you weren’t the main tank of your raid guild or just didn’t want to have to switch specs around constantly. It does a little bit of everything — it has Mortal Strike for those bosses that had a self heal, it lets you switch to a big 2h weapon (although you don’t get 2h Weapon Specialization) in your off hours, it’s basically the I’m not going to be the best at anything but I can do anything you need spec. There are variants for players who wanted to do more damage — swapping out Improved Thunder Clap and Hamstring for 2h Weapon Spec, for example.
Welcome to our World of Warcraft Classic Leveling Guides List, Below we rank the Best and Fastest Classes to use when levelling from 1 to 60. We also made another section with what Talent Spec we think are the best for the tough levelling process that is Classic WoW, just below that you can find links to our complete guides for each class and our recommended Talent Build to use and locations to farm to make it faster and easier.

Welcome to the third r/classicwow 4-Day Chat! The 4-Day Chats are a series of posts that will be stickied for exactly four days. The purpose of this series is to open a larger forum for back-and-forth discussion about major topics pertaining to WoW Classic, with particular focus on currently hot-topics of discussion. As soon as this post is unstickied, a new one with a different topic will replace it. We'll continue this series for the next month or so and then let it fade a way for a while, as we're expecting to have other more pertinent posts take-over the two stickied slots we're allotted as launch day nears.
On August 27, veterans and newcomers will be able to relive World of Warcraft’s epic origins as they assemble a 40-player raid to take on the fiery hazards of Molten Core; fight for their faction in the ongoing world PvP struggle between Southshore and Tarren Mill; muster a realm-wide war effort to open the gates of Ahn’Qiraj; and much more. Click HERE to see the content release plan!
The Armadillo — Arms/Fury/Prot 11/5/35. This was a main tanking build that basically traded away offense for defense. There were too many variants to list, but the biggest wasn’t a variant at all, but was instead this Arms 11/Prot 40 build that traded away the 5 points in Fury for Cruelty with full 1h Weapon Specialization and Improved Taunt. Neither of these builds could generate much DPS — this was purely about threat and survival, and any farming or otherwise playing outside of a dungeon or raid would often require you to spend gold on a respec (no multiple talent specs back then) or to have friends who would come kill stuff while you tanked it.
Slam Fury Build — 19/32 or 20/31 Fury. This build comes in several varieties. This one makes sure to get Bloodthirst, the signature Fury attack, but it doesn’t include Improved Execute and it doesn’t have full 2h Weapon Specialization from the Arms tree. This variant, which is the one I used, doesn’t go full into Improved Slam so the cast time is a bit longer, but it has Improved Execute and full 2h Weapon Specialization. You can do without Bloodthirst entirely if you prefer, and still get Improved Slam, Flurry, and 2h Weapon Spec all maxed out, which some players preferred. All of these builds used 2h weapons in PVE content, as Fury was basically untenable in PVP, although I still did PVP in my variant of the spec. By the end of classic WoW my gear allowed me to do fairly well, but it was a handicap and I knew it.

Mining – You might find it odd to see a crafting profession in here, but warriors don’t actually require any professions to maximize their damage. Any crafted weapons or armor are tradeable, meaning that you can collect the raw materials yourself and have someone else make them for you. Mining doesn’t offer direct bonuses, but will make it easier (and cheaper) to acquire crafted weapons and armor.
Despite tauren and trolls being good choices, the clear standout winner is an orc. Not only do orcs have a passive weapon skill boost when using axes, but they also have one of the strongest racial damage abilities in the entire game, Blood Fury. Blood Fury is insanely powerful for warriors, boosting attack power by 25% for a whole 15 seconds at the cost of reduced healing. Even better, it has just a 2 minute cooldown. Hands down, you’ve got to be an orc if you really care about maximizing your DPS.
The Armadillo — Arms/Fury/Prot 11/5/35. This was a main tanking build that basically traded away offense for defense. There were too many variants to list, but the biggest wasn’t a variant at all, but was instead this Arms 11/Prot 40 build that traded away the 5 points in Fury for Cruelty with full 1h Weapon Specialization and Improved Taunt. Neither of these builds could generate much DPS — this was purely about threat and survival, and any farming or otherwise playing outside of a dungeon or raid would often require you to spend gold on a respec (no multiple talent specs back then) or to have friends who would come kill stuff while you tanked it.
In-Game Addon Version of My Leveling Guides:  As of June 6th the In-Game Addon version of my leveling guides has began construction!  It will be a long road before it's finished completely, so I cannot guarantee how much of it will be ready for Classic Launch but there is a decent chance that some starting zones will be complete for it by then.  It will be full of features, including:  waypoint arrows, automatic updating, and much more.  More features will be available for it overtime too.
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