The warrior class is the original melee attacker, using heavy armor to soak damage and strong weapons to dispatch of foes. While warriors may primarily be known for excelling as tanks, they also make for a fun and useful damage class. Mastering your DPS warrior is far from simple, but is very rewarding once you understand what makes the class work!
Welcome to our World of Warcraft Classic Leveling Guides List, Below we rank the Best and Fastest Classes to use when levelling from 1 to 60. We also made another section with what Talent Spec we think are the best for the tough levelling process that is Classic WoW, just below that you can find links to our complete guides for each class and our recommended Talent Build to use and locations to farm to make it faster and easier.
In-Game Addon Version of My Leveling Guides:  As of June 6th the In-Game Addon version of my leveling guides has began construction!  It will be a long road before it's finished completely, so I cannot guarantee how much of it will be ready for Classic Launch but there is a decent chance that some starting zones will be complete for it by then.  It will be full of features, including:  waypoint arrows, automatic updating, and much more.  More features will be available for it overtime too.

Taking all factors into consideration, the best race for Alliance warriors is a human. Many Alliance racials are better suited for PvP purposes, which makes it tougher to decide a clear winner. None of the races stand out as amazing, but humans do have a passive boost to weapon skill when using a sword or mace. This gives them the slight edge over any other Alliance race, but a dwarf wouldn’t be a terrible alternative.


Before we give you the Classic WoW Best Leveling Class, let’s discuss what we consider to be the Best Classes to choose for levelling. These are ranked based on how fast and easy it is to level up from 1 – 60 whether you are doing it with a group or simply Solo levelling yourself. Classes with AOE Damage and the ability to self heal tend to rank higher simply because it’s much easier to level up when you can sustain your health and clear mobs of monsters. In the case of Warlock and Hunter Class you have a pet that can help tank mobs while you DPS them down, this is another huge benefit when leveling up.
Others – The consumables mentioned above are often considered essential. There are still other items you can acquire to optimize even further, but aren’t as important or impactful as the ones mentioned above. You can benefit from Scroll of Strength, which gives +17 Strength for 30 minutes, or Scroll of Agility, which gives the same amount of agility instead. These are random drops from enemies and chests, so farming them is unreliable.

...but, in my experiences, I found dual wielding to be fine, but only if you're Fury. I found that having two weapon swings meant having twice as many chances to crit, which led to lots more Flurry procs. At level 50 with two blue 1h swords, my kill speed was just about the same as when I used an epic 2h axe. And I wasn't even specced into the offhand damage talent. If I got a good string of crits, I could smack mobs down in 15-20 seconds, and easily hit Bloodthirst every time it came off CD.
Read the best Leatherworking guides for Vanilla / Classic WoW on the fansite WowIsClassic. Guides like "Leveling Leatherworking 1-300" will help you to quickly level up your Leatherworking from lvl 1 to lvl 300. You will also find guides that list the best patterns / recipes for Leatherworking , their drop locations and a lot of tips for Leatherworking in Classic WoW.
For each character level (up to 60), there will be 5 levels worth of weapon skill. This means that each different weapon skill requires 300 levels on a level 60 warrior. The reason why this matters is because of how glancing blows work on enemies. The basic concept behind weapon skill is that a higher weapon skill will result in less damage lost. With a lower weapon skill, your attacks have a chance of dealing reduced damage.
Tauren are often considered the best Horde tank due to the extra health from Endurance, and they also have a useful area of effect stun in War Stomp, as well as a head start on Herbalism with Cultivation. Also, keep in mind Taurens have larger hitboxes than other races, allowing them to hit, and be hit, from 2 yards further than other races. This can be a blessing, when trying to reach moving enemies, or a curse, when trying to run away from them. Overall, Taurens make for strong tanks, but lack Orc's and Troll's threat-building abilities, which are especially important on Horde, due to the lack of Blessing of Salvation and the extra DPS brought by Windfury Totem.
The Dedicated Offtank — Arms/Protection 31/20. This build still allows for some oomph when you’re not tanking but focuses more heavily on tanking, with a full 20 points in Protection for picking up some Defiance and Improved Shield Block. It’s still not a main tanking build, but it gives you options for when you’re not raiding or running a dungeon and a lot of Warriors used it in classic. You can vary it up by altering how many points you put in Defiance vs. other talents, like this version that gets you Last Stand, which many tanks swore by.
Travel Time is what you will be doing the most of, thus talents or abilities that increase movement speed will likely have the highest impact on leveling speed.The more important concept is this: Shaving off seconds of downtime between pulls is as valuable as shaving off seconds of In Combat Time. When you think about it this way, Damage Mitigation and Regenerative talents / abilities / stats have almost offensive properties and should potentially be valued equally to stats that increase damage.
Even though warriors do have two DPS specializations, arms and fury, fury is highly favored amongst higher leveled players. Arms is primarily reserved for PvP and leveling, mainly because of the stat requirements to effectively deal damage as a fury warrior. While you’re still leveling, you don’t have the ability to pick and choose what stats you have, instead using any piece you can find.
The rotation for an arms warrior is quite simple. Keep Rend applied at all times on your primary target. After that, use Mortal Strike on cooldown. When MS is on cooldown, use Overpower as a filler ability. When MS and OP are on cooldown, use Heroic Strike or Cleave depending on the number of enemies. Even though you can play arms, you’d probably have a better time going two-handed fury if you’re dedicated to a two-hander.

Welcome to the third r/classicwow 4-Day Chat! The 4-Day Chats are a series of posts that will be stickied for exactly four days. The purpose of this series is to open a larger forum for back-and-forth discussion about major topics pertaining to WoW Classic, with particular focus on currently hot-topics of discussion. As soon as this post is unstickied, a new one with a different topic will replace it. We'll continue this series for the next month or so and then let it fade a way for a while, as we're expecting to have other more pertinent posts take-over the two stickied slots we're allotted as launch day nears.
I made some route changes to the Horde levels 43-44 sections.  I have swapped 44 Dustwallow Marsh with 44 Desolace (the entire sections). This allowed me to do Deadmire (at lvl 43 instead of 38) and then go stop at TB to turn in Deadmire + The Black Shield at the same time, then fly quickly to do the Desolace stuff.  Doing 44 Desolace is now mandatory because I think its faster with the new routes. This will also make the level 53 grind much shorter.  I think these were great changes.
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