In-Game Addon Version of My Leveling Guides: As of June 6th the In-Game Addon version of my leveling guides has began construction! It will be a long road before it's finished completely, so I cannot guarantee how much of it will be ready for Classic Launch but there is a decent chance that some starting zones will be complete for it by then. It will be full of features, including: waypoint arrows, automatic updating, and much more. More features will be available for it overtime too.
For players who plan to play with others, we recommend these as the Best Duo Leveling Classes. These rankings take into account the synergy between classes and how fast they can level from 1-60 together. For example, having a healer to pair with the Warrior makes for a strong combo since you can now tank mobs more effectively, while the Priest DoTs (Damage Over Time) mobs.
The Horde levels 50-60 guide has been rewritten and revamped. My 1-60 Horde leveling guide is now completely updated for the 1.12 Drums of War patch. As you can see it is about 15% larger than the 40-50 guide (single largest guide page yet). There is also a lot of route changes. I moved the entire Silithus section from level 55 to level 58, which allowed me to include a lot more quests for that zone. There is also a lot of other improvement to the route, including adding a lot more quests into the guide, mostly from Moonglade, Silithus and Eastern Plaguelands. This will make the final level 59 grind much shorter.
For each character level (up to 60), there will be 5 levels worth of weapon skill. This means that each different weapon skill requires 300 levels on a level 60 warrior. The reason why this matters is because of how glancing blows work on enemies. The basic concept behind weapon skill is that a higher weapon skill will result in less damage lost. With a lower weapon skill, your attacks have a chance of dealing reduced damage.
The Anvil – Protection 51. No, really. This is a build that the first MT in my first raiding guild used, and with it we cleared several realm first kills all the way up to Naxx 40. This build sacrifices pretty much all damage and Deflection over in Arms, which was a hard sell at the time — when I started main tanking I ended up going with a variant Arms 5/Protection 46 build that gave up Improved Taunt and One-Handed Weapon Spec for those 5 points in Deflection. Either way, this is a spec that says I tank, and I don’t do anything else without either spending gold or bringing a lot of friends with me. But they have a ton of survival in them.
For the standard, dual-wielding fury talent tree, you’ll actually place 34 points into the fury tree and just 17 into arms. This allows you to acquire both ranks of Impale in the arms tree, while maximizing any damage bonuses found in the fury tree. Options here include selecting Improved Cleave over Improved Battle Shout in situations needing more area of effect damage.
The Selfish Arms-Fury 31/20 build. This build is all about a 2h weapon. It hasn’t made any concessions to expecting to tank, and it’s purely about doing as much damage as possible with a 2h weapon, specifically a sword in this case for the Sword Specialization chance to proc another attack. This build could easily change based on what the best 2h weapon you happened to have access to is — most players would probably use Axe or Polearm spec since those seemed easier to get than swords. This particular spec doesn’t even use Deflection, which is a decent survivability talent, choosing instead to focus on Improved Overpower for more crit chance when dealing with annoying Rogues trying to dodge everything you do. This is as close to a glass cannon build as Arms Warriors ever got, back in the day. Arms with proper gear for the time (basically, the best PVP gear or raid gear from BWL or up) would go with this spec and just annihilate people in BG’s, trusting in a pocket healer to keep them alive long enough to ruin people’s days. If you saw an Arms Warrior with the Might of Menethil and Mace Spec, you knew you were in for a bad, bad time.
I will be Speed Leveling for Classic Launch! Yes I will be devoting 100% of my time for the first week of Classic launch to do a speedrun from 1-60 and my goal is to beat my personal best time of 4 days 20 hours. You can watch this live on my Twitch Channel, so be sure to give it a Follow! This also means I will be unavailable to do email support for my leveling guides on the first week of Classic launch. So I highly recommend if you plan to use my guides to get members access prior to Classic launch to make sure you can login with no issues.
Below we list some of the Pros and Cons / Strength and Weakness of Leveling the Warrior Class in general. It’s worth noting that Warrior is one of the hardest Classes to Solo Level up in Classic WoW, you will want to find someone to level with. If you have a hard time finding some, try to Spec Protection and Tank Dungeons and other Farming areas with someone and share the XP with them.
":" - Any time a step ends in a ":" instead of a "." means that the next step is part of the current step you are on. This generally means the next step should be done while working on the current step. This means every "start working on" or "continue working on" will end in a ":". But this is used with other occasions as well, so keep this in mind.