Your main damage cooldown is Death Wish, which boosts your damage by 20% and gives you fear immunity at the expense of taking 20% more damage for 30 seconds. It has a 3 minute cooldown, so you’ll want to use it at times that’ll allow you to use it as many times in a fight as possible. Unless you specifically need to save damage cooldowns for a burst phase, you can use it at the beginning of a fight and on cooldown to maximize uptime.

If you thought your job was done after reaching level 60 and filling out your talent tree, then you’re in for a big surprise! Hitting the level cap is just the first step, because now you’ll actually need to take the time to optimize your character. While a mail agility helm might have worked for leveling because it was all you could find, you’ll definitely want a plate one offering strength.
The Horde 12-20 (Barrens + Stonetalon Mountains) guide has been rewritten and revamped.  In addition, there has been numerous tweaks to the speedrun route to make things faster and easier to follow.  Also, in case you haven't noticed I am now adding about 40% more info per step and redoing all the images.  Unlike with my previous vanilla guides, I am now giving a brief explanation of where to go and what to do with each step along with any other helpful tips.
The Anvil – Protection 51. No, really. This is a build that the first MT in my first raiding guild used, and with it we cleared several realm first kills all the way up to Naxx 40. This build sacrifices pretty much all damage and Deflection over in Arms, which was a hard sell at the time — when I started main tanking I ended up going with a variant Arms 5/Protection 46 build that gave up Improved Taunt and One-Handed Weapon Spec for those 5 points in Deflection. Either way, this is a spec that says I tank, and I don’t do anything else without either spending gold or bringing a lot of friends with me. But they have a ton of survival in them.
Even though warriors do have two DPS specializations, arms and fury, fury is highly favored amongst higher leveled players. Arms is primarily reserved for PvP and leveling, mainly because of the stat requirements to effectively deal damage as a fury warrior. While you’re still leveling, you don’t have the ability to pick and choose what stats you have, instead using any piece you can find.
The Horde levels 50-60 guide has been rewritten and revamped.  My 1-60 Horde leveling guide is now completely updated for the 1.12 Drums of War patch.  As you can see it is about 15% larger than the 40-50 guide (single largest guide page yet).  There is also a lot of route changes.  I moved the entire Silithus section from level 55 to level 58, which allowed me to include a lot more quests for that zone.  There is also a lot of other improvement to the route, including adding a lot more quests into the guide, mostly from Moonglade, Silithus and Eastern Plaguelands.  This will make the final level 59 grind much shorter.
If you play arms all the way to level 60, then this is probably what your talent tree will look like. Depending upon what weapon type you use, you’ll want to switch points out of axe specialization to the weapon specialization type that you use. Axes and polearms are a little better, but swords aren’t too far behind. Maces aren’t very useful for PvE situations.
This guide will walk you through everything you need to know to play a Warrior in a PvP environment in WoW Classic. The guide will cover everything from talent choices, PvP talents, gameplay and rotation, and useful racial bonuses. It is most applicable to Arena content, but most talents and racial bonuses will work in Rated Battlegrounds and skirmishes.
Please note that the Strategy Guide covers World of Warcraft version 1.0, which was the last version before the game’s release version 1.1. Using this as a base, it is possible to find out when content was added. The Master Guide, the Battle Chest Guide and the Dungeon Companion cover content for the game’s release version 1.12, thus providing us with a clear view on which content was available in the last branch of vanilla WoW. It is important to note that none of these books cover extended stats for creatures, quests, etc.; only the basics are covered. Thus it should be considered that these books at least provide a view on what content actually existed and what did not exist during vanilla WoW."
The Anvil – Protection 51. No, really. This is a build that the first MT in my first raiding guild used, and with it we cleared several realm first kills all the way up to Naxx 40. This build sacrifices pretty much all damage and Deflection over in Arms, which was a hard sell at the time — when I started main tanking I ended up going with a variant Arms 5/Protection 46 build that gave up Improved Taunt and One-Handed Weapon Spec for those 5 points in Deflection. Either way, this is a spec that says I tank, and I don’t do anything else without either spending gold or bringing a lot of friends with me. But they have a ton of survival in them.
Even though the guide was developed with a hunter, the guide can be followed by any class.  Except you have to do your class's quests which aren't a whole lot.  I do have full intention to make my guide friendly with all classes in the future by listing all of their steps as well.  There will be a toggle that allows you to show which class's steps you want to see in the guide.  But this is coming later.
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