Hit Cap to 8% – The utmost priority lies with raising your hit cap to a minimum of 8%. If you’re dual-wielding, the hit cap is actually 27%, but that value is almost impossible to reach, especially if you’ve just reached level 60. With that in mind, your special abilities (think rotational abilities like Bloodthirst and Whirlwind) only require 8% to actually hit. This does mean that as a dual-wielding fury warrior, you will miss auto attacks, but all of your special abilities that consume rage will hit.
Two handed fury is far less viable for Alliance players considering they don’t have access to shamans or Windfury. You’ll note that Improved Cleave is now standard, as you no longer need points in Dual Wield Specialization. You’ll also need to grab 3 points in Two-Handed Weapon Specialization found in the arms tree, the talent choice that really sets the build apart.
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