Jack of all trades — Arms/Fury/Protection 31/5/15. This build was the meat and potatoes Warrior build of classic WoW. This was the build you picked if you were going to do some tanking, some PVP, and you weren’t the main tank of your raid guild or just didn’t want to have to switch specs around constantly. It does a little bit of everything — it has Mortal Strike for those bosses that had a self heal, it lets you switch to a big 2h weapon (although you don’t get 2h Weapon Specialization) in your off hours, it’s basically the I’m not going to be the best at anything but I can do anything you need spec. There are variants for players who wanted to do more damage — swapping out Improved Thunder Clap and Hamstring for 2h Weapon Spec, for example.
Step-by-step class guides are on the way!  The 1-12 Mulgore Guide is the first guide to get all the individual class steps.  At the top of the guide, simply select which class you are playing and the page will dynamically update all the steps in the guide for that class (both text and images).  The rest of the guides will be slowly updated overtime to include all the class steps, but you can see how it's going to work with the 1-12 Mulgore.  I want to thank crazyK and his Placeholderguild for helping me out with the individual class content.  They are allowing me to get the 1-60 Alliance guide done while also getting all the class steps done at the same time, so everything can be ready for Classic launch (hopefully).
For most situations, a 17/34/0 build should suit you well. However, some players have found success while playing a two-handed fury playstyle. Fury is largely focused around dual-wielding, but Horde players can benefit from a shaman’s windfury totem. Windfury will allow a Horde warrior to potentially get a free auto attack in, which is crucial for damage output and rage generation.

The Selfish Arms-Fury 31/20 build. This build is all about a 2h weapon. It hasn’t made any concessions to expecting to tank, and it’s purely about doing as much damage as possible with a 2h weapon, specifically a sword in this case for the Sword Specialization chance to proc another attack. This build could easily change based on what the best 2h weapon you happened to have access to is — most players would probably use Axe or Polearm spec since those seemed easier to get than swords. This particular spec doesn’t even use Deflection, which is a decent survivability talent, choosing instead to focus on Improved Overpower for more crit chance when dealing with annoying Rogues trying to dodge everything you do. This is as close to a glass cannon build as Arms Warriors ever got, back in the day. Arms with proper gear for the time (basically, the best PVP gear or raid gear from BWL or up) would go with this spec and just annihilate people in BG’s, trusting in a pocket healer to keep them alive long enough to ruin people’s days. If you saw an Arms Warrior with the Might of Menethil and Mace Spec, you knew you were in for a bad, bad time.
*You can also go from 230-250 by making Black Mageweave Boots (3 x Bolt of Mageweave, 2x Heavy Silken Thread, 2 x Thick Leather) x 20. This will cost you the extra Thick Leather, but will also be more likely to sell at the Auction House (due to the Engineering use; Gnomish Rocket Boots and Goblin Rocket Boots, which is in higher demand from Player vs. Player-action.
Even though warriors do have two DPS specializations, arms and fury, fury is highly favored amongst higher leveled players. Arms is primarily reserved for PvP and leveling, mainly because of the stat requirements to effectively deal damage as a fury warrior. While you’re still leveling, you don’t have the ability to pick and choose what stats you have, instead using any piece you can find.
Step-by-step class guides are on the way!  The 1-12 Mulgore Guide is the first guide to get all the individual class steps.  At the top of the guide, simply select which class you are playing and the page will dynamically update all the steps in the guide for that class (both text and images).  The rest of the guides will be slowly updated overtime to include all the class steps, but you can see how it's going to work with the 1-12 Mulgore.  I want to thank crazyK and his Placeholderguild for helping me out with the individual class content.  They are allowing me to get the 1-60 Alliance guide done while also getting all the class steps done at the same time, so everything can be ready for Classic launch (hopefully).
Please note that the Strategy Guide covers World of Warcraft version 1.0, which was the last version before the game’s release version 1.1. Using this as a base, it is possible to find out when content was added. The Master Guide, the Battle Chest Guide and the Dungeon Companion cover content for the game’s release version 1.12, thus providing us with a clear view on which content was available in the last branch of vanilla WoW. It is important to note that none of these books cover extended stats for creatures, quests, etc.; only the basics are covered. Thus it should be considered that these books at least provide a view on what content actually existed and what did not exist during vanilla WoW."
Another important part of optimizing is collecting consumables to use during tougher encounters. Because of how expensive some of these items can be, you’ll probably want to reserve costlier items for raids. While consumables aren’t a requirement, they are another way of making your character even stronger. Taking the time to collect and use consumables shows other raiders that you are dedicated to performing at your best!
When it comes to PVP Warrior players will tend to either go Fury or Arms Spec, Fury early levels and when you reach level 60 Arms can be a monster with the right type of gear. Arms specifically with the final talent in the arms tree Mortal Strike is really good for dealing with healers as it reduces the amount of healing that target receives by 50%. Fury can stick to enemies a bit easier thanks to Death Wish, which makes you immune to the Fear you can expect to see from Preist.
The Dedicated Offtank — Arms/Protection 31/20. This build still allows for some oomph when you’re not tanking but focuses more heavily on tanking, with a full 20 points in Protection for picking up some Defiance and Improved Shield Block. It’s still not a main tanking build, but it gives you options for when you’re not raiding or running a dungeon and a lot of Warriors used it in classic. You can vary it up by altering how many points you put in Defiance vs. other talents, like this version that gets you Last Stand, which many tanks swore by.
Engineering is the one must-have profession if you care about powerful combat tools such as Goblin Sapper Charge, Arcanite Dragonling, and Hyper-Radiant Flame Reflector. It also provides great convenience through Dimensional Ripper - Everlook and Ultrasafe Transporter: Gadgetzan. All of these tools are only usable by Engineers, which makes it the top profession for maximizing your performance in WoW Classic, at maximum level.

Tauren are often considered the best Horde tank due to the extra health from Endurance, and they also have a useful area of effect stun in War Stomp, as well as a head start on Herbalism with Cultivation. Also, keep in mind Taurens have larger hitboxes than other races, allowing them to hit, and be hit, from 2 yards further than other races. This can be a blessing, when trying to reach moving enemies, or a curse, when trying to run away from them. Overall, Taurens make for strong tanks, but lack Orc's and Troll's threat-building abilities, which are especially important on Horde, due to the lack of Blessing of Salvation and the extra DPS brought by Windfury Totem.
If you thought your job was done after reaching level 60 and filling out your talent tree, then you’re in for a big surprise! Hitting the level cap is just the first step, because now you’ll actually need to take the time to optimize your character. While a mail agility helm might have worked for leveling because it was all you could find, you’ll definitely want a plate one offering strength.
The Armadillo — Arms/Fury/Prot 11/5/35. This was a main tanking build that basically traded away offense for defense. There were too many variants to list, but the biggest wasn’t a variant at all, but was instead this Arms 11/Prot 40 build that traded away the 5 points in Fury for Cruelty with full 1h Weapon Specialization and Improved Taunt. Neither of these builds could generate much DPS — this was purely about threat and survival, and any farming or otherwise playing outside of a dungeon or raid would often require you to spend gold on a respec (no multiple talent specs back then) or to have friends who would come kill stuff while you tanked it.
The Frantic Fury — Arms 11/Fury 40. This is the classic DW Fury build. There are variants, of course — there were always variants — but this is a standard build that makes sure to get Bloodthirst, full Flurry, and Improved Heroic Strike. Many a Fury Warrior hated those 2 points in Deflection, but there was no way to move down the Arms tree without them. Quite a few Warriors used this variant, that traded away the Improved Berserker Rage talent for Improved Intercept. I was a 2h Fury, but I raided with quite a few Fury Warriors who loved Imp Intercept.

Meanwhile i’d suggest you go Scarlet Monestary with a friend (I was a mage, and i had a hunter friend, sometimes another mage, and sometimes a priest) — that will do just fine, regardless of gear. I suggest Library and Armory for the most Silk Cloth / Mageweave. – That way you can also get your little Tabard of the Scarlet Crusade, which I think is awesome. — It’s a small bonus to the grind 🙁
Tauren are often considered the best Horde tank due to the extra health from Endurance, and they also have a useful area of effect stun in War Stomp, as well as a head start on Herbalism with Cultivation. Also, keep in mind Taurens have larger hitboxes than other races, allowing them to hit, and be hit, from 2 yards further than other races. This can be a blessing, when trying to reach moving enemies, or a curse, when trying to run away from them. Overall, Taurens make for strong tanks, but lack Orc's and Troll's threat-building abilities, which are especially important on Horde, due to the lack of Blessing of Salvation and the extra DPS brought by Windfury Totem.
Mining – You might find it odd to see a crafting profession in here, but warriors don’t actually require any professions to maximize their damage. Any crafted weapons or armor are tradeable, meaning that you can collect the raw materials yourself and have someone else make them for you. Mining doesn’t offer direct bonuses, but will make it easier (and cheaper) to acquire crafted weapons and armor.

Even though the guide was developed with a hunter, the guide can be followed by any class.  Except you have to do your class's quests which aren't a whole lot.  I do have full intention to make my guide friendly with all classes in the future by listing all of their steps as well.  There will be a toggle that allows you to show which class's steps you want to see in the guide.  But this is coming later.

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