CLOSED BETA TEST & STRESS TESTS – Starting May 15, select WoW players will be invited to participate in a small-scale, focused closed beta test, helping ensure WoW Classic nails its goal of authenticity. Players will also get a chance to help put our servers and technology through the paces in a series of stress tests from May through July—opt in now at www.wowclassic.com!
For most situations, a 17/34/0 build should suit you well. However, some players have found success while playing a two-handed fury playstyle. Fury is largely focused around dual-wielding, but Horde players can benefit from a shaman’s windfury totem. Windfury will allow a Horde warrior to potentially get a free auto attack in, which is crucial for damage output and rage generation.
PHASED CONTENT ROLLOUT – Following its launch, World of Warcraft Classic’s content will be released over the course of multiple phases reflecting the game’s original order. Re-experience WoW history unfolding as heroes gear up for Blackwing Lair; players battle for PvP Honor and Rank rewards; and entire realms band together to open the gates of Ahn’Qiraj.
When it comes to PVP Warrior players will tend to either go Fury or Arms Spec, Fury early levels and when you reach level 60 Arms can be a monster with the right type of gear. Arms specifically with the final talent in the arms tree Mortal Strike is really good for dealing with healers as it reduces the amount of healing that target receives by 50%. Fury can stick to enemies a bit easier thanks to Death Wish, which makes you immune to the Fear you can expect to see from Preist.
Your top priority is to use Bloodthirst on cooldown. While BT is on cooldown, you’ll want to use Whirlwind. If you have BT coming off cooldown, don’t use WW unless you’ll still have enough for BT right as it comes off cooldown. When both BT and WW are on cooldown, you can use your rage dump abilities. For single target, you can use Heroic Strike, but you’ll want to use Cleave for more than one enemy. The final ability on the rotation is Overpower, which does require you to switch into Battle Stance. Because of this, you’ll only want to switch to Battle Stance to use OP when BT and WW are on cooldown and you have less than 50 rage. When an enemy reaches 20% health, your rotation becomes Execute and Execute alone.
As many of you know, leveling a Warrior in Classic is not easy - it’s almost like playing the game on hard mode. Despite having low mobility, low sustain, and the highest gear dependence in the game, Warriors are by far the most played class in Vanilla. There is a sort of masochistic appeal to leveling the hardest class in the game. To some, this epic challenge provides the purest Vanilla experience, and watching an expert pilot this class with finesse is like watching an artist at work.
Tauren are often considered the best Horde tank due to the extra health from Endurance, and they also have a useful area of effect stun in War Stomp, as well as a head start on Herbalism with Cultivation. Also, keep in mind Taurens have larger hitboxes than other races, allowing them to hit, and be hit, from 2 yards further than other races. This can be a blessing, when trying to reach moving enemies, or a curse, when trying to run away from them. Overall, Taurens make for strong tanks, but lack Orc's and Troll's threat-building abilities, which are especially important on Horde, due to the lack of Blessing of Salvation and the extra DPS brought by Windfury Totem.
The Horde levels 50-60 guide has been rewritten and revamped. My 1-60 Horde leveling guide is now completely updated for the 1.12 Drums of War patch. As you can see it is about 15% larger than the 40-50 guide (single largest guide page yet). There is also a lot of route changes. I moved the entire Silithus section from level 55 to level 58, which allowed me to include a lot more quests for that zone. There is also a lot of other improvement to the route, including adding a lot more quests into the guide, mostly from Moonglade, Silithus and Eastern Plaguelands. This will make the final level 59 grind much shorter.
The Dedicated Offtank — Arms/Protection 31/20. This build still allows for some oomph when you’re not tanking but focuses more heavily on tanking, with a full 20 points in Protection for picking up some Defiance and Improved Shield Block. It’s still not a main tanking build, but it gives you options for when you’re not raiding or running a dungeon and a lot of Warriors used it in classic. You can vary it up by altering how many points you put in Defiance vs. other talents, like this version that gets you Last Stand, which many tanks swore by.
...but, in my experiences, I found dual wielding to be fine, but only if you're Fury. I found that having two weapon swings meant having twice as many chances to crit, which led to lots more Flurry procs. At level 50 with two blue 1h swords, my kill speed was just about the same as when I used an epic 2h axe. And I wasn't even specced into the offhand damage talent. If I got a good string of crits, I could smack mobs down in 15-20 seconds, and easily hit Bloodthirst every time it came off CD.
I made some route changes to the Horde levels 43-44 sections. I have swapped 44 Dustwallow Marsh with 44 Desolace (the entire sections). This allowed me to do Deadmire (at lvl 43 instead of 38) and then go stop at TB to turn in Deadmire + The Black Shield at the same time, then fly quickly to do the Desolace stuff. Doing 44 Desolace is now mandatory because I think its faster with the new routes. This will also make the level 53 grind much shorter. I think these were great changes.
Hit Cap to 8% – The utmost priority lies with raising your hit cap to a minimum of 8%. If you’re dual-wielding, the hit cap is actually 27%, but that value is almost impossible to reach, especially if you’ve just reached level 60. With that in mind, your special abilities (think rotational abilities like Bloodthirst and Whirlwind) only require 8% to actually hit. This does mean that as a dual-wielding fury warrior, you will miss auto attacks, but all of your special abilities that consume rage will hit.
If you’re serious about playing WoW Classic as a Warrior, you’re probably looking at those talents and wondering what to do — especially if you didn’t play in Vanilla and have no idea what all those talents are. Well, I did play in Vanilla — in fact, I talk about it way too much as one might expect of an old crotchety sort who wants these kids off his lawn — and so now you get the chance to profit from my barely healed trauma as I talk about the popular talent specs that Warriors used back in the day, just in time for you to climb on up into WoW Classic when it comes out.
The great thing about talents is that everything is up to you! You’ll find a few recommended talent tree choices below, but feel free to move points around as you feel necessary. Depending upon the fighting situation you’re going into, you might want one set of talents over another. Take time to understand what your purpose is, which will help you decide what talents you’ll need to help achieve that.
The leveling guides on my site are essentially speed leveling guides. My leveling guides are the same guides I use myself to speedrun to 60 on new servers to get 60 server first. I list many occasions where I tell the player to "die on purpose" to go faster. I tell the player to skip certain quests, because some quests are just not worth the time/XP. I list tricks and shortcuts to go faster so you can reach level 60 much quicker. I am still constantly going through them over and over again perfecting the guides to make them faster and easier to follow. For the most part, the guide can be followed without the need from other player's help, as the whole guide was made from a solo run anyways. Although I do list quests that can optionally be done if you have a group.