Swim Speed Potions (used especially at lvl 37 for Faldir's Cove in Arathi Highlands and lvl 57 in WPL). Try to get multiple stacks of these. I also recommend keeping a stack of these always in your bags. You will frequently pass rivers and lakes and can use these potions to pass them faster through out the guide. Please note that these potions do not stack with Druid's Aquatic Form and Glyph of Aquatic Form.
...but, in my experiences, I found dual wielding to be fine, but only if you're Fury. I found that having two weapon swings meant having twice as many chances to crit, which led to lots more Flurry procs. At level 50 with two blue 1h swords, my kill speed was just about the same as when I used an epic 2h axe. And I wasn't even specced into the offhand damage talent. If I got a good string of crits, I could smack mobs down in 15-20 seconds, and easily hit Bloodthirst every time it came off CD.
*You can also go from 230-250 by making Black Mageweave Boots (3 x Bolt of Mageweave, 2x Heavy Silken Thread, 2 x Thick Leather) x 20. This will cost you the extra Thick Leather, but will also be more likely to sell at the Auction House (due to the Engineering use; Gnomish Rocket Boots and Goblin Rocket Boots, which is in higher demand from Player vs. Player-action.
Through out the game, the quest log will be capped to 20 many times. The guide makes use of maximizing the total amount of quests you can accept at once. Because of this it is important to follow the guide exactly and only accept quests if the guide tells you to so you won't run into issues not being able to accept a quest. If you do accept a quest that is not listed in the guide, write it down because you may need to abandon it in order to keep following the guide if your quest log is full.
The warrior is the only class in WoW Classic that is actually playable by every race in the game. That’s right! All four Alliance races (dwarf, gnome, human, night elf) and Horde races (orc, tauren, troll, undead) are fair game for warriors. However, because of the way racial abilities work, each faction has a clear winner when it comes to deciding on a race. If you want a clear breakdown of each race and what abilities each offers, you can check them all out here!
Warriors are the undisputed kings of WoW Classic tanking, being capable of swapping between excellent defensive capabilities plus decent threat building, or excellent threat building plus decent defensive capabilities. They also have multiple ways to taunt back enemies, or otherwise catch up and crowd control them before casualties happen among their allies.
Hit Cap to 8% – The utmost priority lies with raising your hit cap to a minimum of 8%. If you’re dual-wielding, the hit cap is actually 27%, but that value is almost impossible to reach, especially if you’ve just reached level 60. With that in mind, your special abilities (think rotational abilities like Bloodthirst and Whirlwind) only require 8% to actually hit. This does mean that as a dual-wielding fury warrior, you will miss auto attacks, but all of your special abilities that consume rage will hit.
Mining – You might find it odd to see a crafting profession in here, but warriors don’t actually require any professions to maximize their damage. Any crafted weapons or armor are tradeable, meaning that you can collect the raw materials yourself and have someone else make them for you. Mining doesn’t offer direct bonuses, but will make it easier (and cheaper) to acquire crafted weapons and armor.
":" - Any time a step ends in a ":" instead of a "." means that the next step is part of the current step you are on. This generally means the next step should be done while working on the current step. This means every "start working on" or "continue working on" will end in a ":". But this is used with other occasions as well, so keep this in mind.