*You can also go from 230-250 by making Black Mageweave Boots (3 x Bolt of Mageweave, 2x Heavy Silken Thread, 2 x Thick Leather) x 20. This will cost you the extra Thick Leather, but will also be more likely to sell at the Auction House (due to the Engineering use; Gnomish Rocket Boots and Goblin Rocket Boots, which is in higher demand from Player vs. Player-action.
As a warrior, you need to be up close and personal in order to deal damage. This puts you directly in harm’s way, so you’ll need to keep a close eye on your character to ensure your safety! Make sure to run out of fire on the ground, and never attack bosses from the front! This will allow them to dodge and parry your abilities, effectively reducing your DPS.
If you want to always have dibs on getting into Raid or Dungeons being a Tank is the way to go, and if you are Warrior Tank well that justs the cherry on top. Tanks are always in high demand and if you are unsure how to complete a Dungeon or Raid some players will be happy to teach you if you ask. When it comes to PVP Protection Warrior can be useful Flag Runners if they have a Healer pocket them, even without you can make due.
This is not going to be a talent by talent breakdown, although I might well sit down and write one of those if there’s interest. This is me giving you a look at various talent builds you can adopt once WoW Classic is out, and get an idea of what to aim for. In general, while leveling you should use your primary talent tree as your first one to spend points in — get up the tree to 31 and that big, primary attack (Mortal Strike, Bloodthirst or Shield Slam) as fast as possible. That’s a spec defining ability and you want to get it ASAP. From there, you can start spending points  in the other trees.
The Anvil – Protection 51. No, really. This is a build that the first MT in my first raiding guild used, and with it we cleared several realm first kills all the way up to Naxx 40. This build sacrifices pretty much all damage and Deflection over in Arms, which was a hard sell at the time — when I started main tanking I ended up going with a variant Arms 5/Protection 46 build that gave up Improved Taunt and One-Handed Weapon Spec for those 5 points in Deflection. Either way, this is a spec that says I tank, and I don’t do anything else without either spending gold or bringing a lot of friends with me. But they have a ton of survival in them.
Escort quests can take awhile to do.  I have thoroughly tested all the escort quests in the game for time/xp.  Most are worth doing, but as long as you are able to actually do them without failing.  Most require you to pay special attention to the escortee as most are fragile and will die easily, so do your best to keep mobs off of the escortee during escort quests.  The longest one in the game is the Tanaris chicken escort.  The chicken escorts are only worth doing if you were able to do all 3 of them, as if you do, you will be able to turn in an additional easy quick XP turn in quest at BB, which makes them worth it.
When it comes to PVP Warrior players will tend to either go Fury or Arms Spec, Fury early levels and when you reach level 60 Arms can be a monster with the right type of gear. Arms specifically with the final talent in the arms tree Mortal Strike is really good for dealing with healers as it reduces the amount of healing that target receives by 50%. Fury can stick to enemies a bit easier thanks to Death Wish, which makes you immune to the Fear you can expect to see from Preist.
Mining – You might find it odd to see a crafting profession in here, but warriors don’t actually require any professions to maximize their damage. Any crafted weapons or armor are tradeable, meaning that you can collect the raw materials yourself and have someone else make them for you. Mining doesn’t offer direct bonuses, but will make it easier (and cheaper) to acquire crafted weapons and armor.
*You can also go from 230-250 by making Black Mageweave Boots (3 x Bolt of Mageweave, 2x Heavy Silken Thread, 2 x Thick Leather) x 20. This will cost you the extra Thick Leather, but will also be more likely to sell at the Auction House (due to the Engineering use; Gnomish Rocket Boots and Goblin Rocket Boots, which is in higher demand from Player vs. Player-action.
The Anvil – Protection 51. No, really. This is a build that the first MT in my first raiding guild used, and with it we cleared several realm first kills all the way up to Naxx 40. This build sacrifices pretty much all damage and Deflection over in Arms, which was a hard sell at the time — when I started main tanking I ended up going with a variant Arms 5/Protection 46 build that gave up Improved Taunt and One-Handed Weapon Spec for those 5 points in Deflection. Either way, this is a spec that says I tank, and I don’t do anything else without either spending gold or bringing a lot of friends with me. But they have a ton of survival in them.
Mobs out in the open world generally have a higher movement speed and higher attack speed than you. If you were to stand still and trade hits with a mob back and forth you may end up trading 1 of your Auto attacks for 2+ of theirs. If executed properly, The Hamstring Method allows you to trade 1 hit for 1 hit with a target, drastically reducing your damage taken while not reducing your damage at all since you are monitoring your natural auto attacks with the swing timer.

Taking all factors into consideration, the best race for Alliance warriors is a human. Many Alliance racials are better suited for PvP purposes, which makes it tougher to decide a clear winner. None of the races stand out as amazing, but humans do have a passive boost to weapon skill when using a sword or mace. This gives them the slight edge over any other Alliance race, but a dwarf wouldn’t be a terrible alternative.


Another important part of optimizing is collecting consumables to use during tougher encounters. Because of how expensive some of these items can be, you’ll probably want to reserve costlier items for raids. While consumables aren’t a requirement, they are another way of making your character even stronger. Taking the time to collect and use consumables shows other raiders that you are dedicated to performing at your best!

The rotation for an arms warrior is quite simple. Keep Rend applied at all times on your primary target. After that, use Mortal Strike on cooldown. When MS is on cooldown, use Overpower as a filler ability. When MS and OP are on cooldown, use Heroic Strike or Cleave depending on the number of enemies. Even though you can play arms, you’d probably have a better time going two-handed fury if you’re dedicated to a two-hander.
That same concept applies to all aspects of your character. While you may have made something work for leveling, you’ll now want to fine-tune it to get the most from your character. You might notice a distinct difference between a level 1 character and a level 60 character, but you’ll also be able to distinguish between a fresh level 60 warrior and a fully-optimized level 60 warrior. The optimized warrior will survive for much longer, and will deal far more DPS!
Please note that the Strategy Guide covers World of Warcraft version 1.0, which was the last version before the game’s release version 1.1. Using this as a base, it is possible to find out when content was added. The Master Guide, the Battle Chest Guide and the Dungeon Companion cover content for the game’s release version 1.12, thus providing us with a clear view on which content was available in the last branch of vanilla WoW. It is important to note that none of these books cover extended stats for creatures, quests, etc.; only the basics are covered. Thus it should be considered that these books at least provide a view on what content actually existed and what did not exist during vanilla WoW."

Mining – You might find it odd to see a crafting profession in here, but warriors don’t actually require any professions to maximize their damage. Any crafted weapons or armor are tradeable, meaning that you can collect the raw materials yourself and have someone else make them for you. Mining doesn’t offer direct bonuses, but will make it easier (and cheaper) to acquire crafted weapons and armor.
Slam Fury Build — 19/32 or 20/31 Fury. This build comes in several varieties. This one makes sure to get Bloodthirst, the signature Fury attack, but it doesn’t include Improved Execute and it doesn’t have full 2h Weapon Specialization from the Arms tree. This variant, which is the one I used, doesn’t go full into Improved Slam so the cast time is a bit longer, but it has Improved Execute and full 2h Weapon Specialization. You can do without Bloodthirst entirely if you prefer, and still get Improved Slam, Flurry, and 2h Weapon Spec all maxed out, which some players preferred. All of these builds used 2h weapons in PVE content, as Fury was basically untenable in PVP, although I still did PVP in my variant of the spec. By the end of classic WoW my gear allowed me to do fairly well, but it was a handicap and I knew it.
Read the best Leatherworking guides for Vanilla / Classic WoW on the fansite WowIsClassic. Guides like "Leveling Leatherworking 1-300" will help you to quickly level up your Leatherworking from lvl 1 to lvl 300. You will also find guides that list the best patterns / recipes for Leatherworking , their drop locations and a lot of tips for Leatherworking in Classic WoW.
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