Hit Cap to 8% – The utmost priority lies with raising your hit cap to a minimum of 8%. If you’re dual-wielding, the hit cap is actually 27%, but that value is almost impossible to reach, especially if you’ve just reached level 60. With that in mind, your special abilities (think rotational abilities like Bloodthirst and Whirlwind) only require 8% to actually hit. This does mean that as a dual-wielding fury warrior, you will miss auto attacks, but all of your special abilities that consume rage will hit.
Critical Strike – After reaching the soft hit cap of 8%, you’ll want to stack as much critical strike as possible! Critical strikes are helpful to any class, but warriors in particular benefit from talents that make crits even more important. 2 points in Impale will increase the damage of critical strikes by 20%, while 5 points in Flurry allow you to gain a 30% attack speed bonus to your next 3 swings after you’ve actually landed a crit.