Engineering is the one must-have profession if you care about powerful combat tools such as Goblin Sapper Charge, Arcanite Dragonling, and Hyper-Radiant Flame Reflector. It also provides great convenience through Dimensional Ripper - Everlook and Ultrasafe Transporter: Gadgetzan. All of these tools are only usable by Engineers, which makes it the top profession for maximizing your performance in WoW Classic, at maximum level.
Step-by-step class guides are on the way!  The 1-12 Mulgore Guide is the first guide to get all the individual class steps.  At the top of the guide, simply select which class you are playing and the page will dynamically update all the steps in the guide for that class (both text and images).  The rest of the guides will be slowly updated overtime to include all the class steps, but you can see how it's going to work with the 1-12 Mulgore.  I want to thank crazyK and his Placeholderguild for helping me out with the individual class content.  They are allowing me to get the 1-60 Alliance guide done while also getting all the class steps done at the same time, so everything can be ready for Classic launch (hopefully).

Swim Speed Potions (used especially at lvl 37 for Faldir's Cove in Arathi Highlands and lvl 57 in WPL).  Try to get multiple stacks of these.  I also recommend keeping a stack of these always in your bags.  You will frequently pass rivers and lakes and can use these potions to pass them faster through out the guide.  Please note that these potions do not stack with Druid's Aquatic Form and Glyph of Aquatic Form.
Classic Shadow Priest DPS Guide - WoW Classic 1.13 Classic WoW Shadow Priest DPS guide. Learn everything you need to know about their Rotation, Talent Builds, Stat Priorities, BiS Gear, Consumables, Enchants, and more! Updated with the latest Classic WoW info! Classic Rogue DPS Guide – WoW Classic 1.13 Classic WoW Rogue DPS guide. Learn everything you need to know about their Rotation, Talent Builds, Stat Priorities, BiS Gear, Consumables, Enchants, and more! Updated with the latest Classic WoW info! Classic Shaman Healing Guide – WoW Classic 1.13 Classic WoW Shaman Healing guide. Learn everything you need to know about their Rotation, Talent Builds, Stat Priorities, BiS Gear, Consumables, Enchants, and more! Updated with the latest Classic WoW info! Classic Fury Warrior DPS Guide – WoW Classic 1.13 Classic WoW Fury Warrior DPS guide. Learn everything you need to know about their Rotation, Talent Builds, Stat Priorities, BiS Gear, Consumables, Enchants, and more! Updated with the latest Classic WoW info!
Slam Fury Build — 19/32 or 20/31 Fury. This build comes in several varieties. This one makes sure to get Bloodthirst, the signature Fury attack, but it doesn’t include Improved Execute and it doesn’t have full 2h Weapon Specialization from the Arms tree. This variant, which is the one I used, doesn’t go full into Improved Slam so the cast time is a bit longer, but it has Improved Execute and full 2h Weapon Specialization. You can do without Bloodthirst entirely if you prefer, and still get Improved Slam, Flurry, and 2h Weapon Spec all maxed out, which some players preferred. All of these builds used 2h weapons in PVE content, as Fury was basically untenable in PVP, although I still did PVP in my variant of the spec. By the end of classic WoW my gear allowed me to do fairly well, but it was a handicap and I knew it.
I made some route changes to the Horde levels 43-44 sections.  I have swapped 44 Dustwallow Marsh with 44 Desolace (the entire sections). This allowed me to do Deadmire (at lvl 43 instead of 38) and then go stop at TB to turn in Deadmire + The Black Shield at the same time, then fly quickly to do the Desolace stuff.  Doing 44 Desolace is now mandatory because I think its faster with the new routes. This will also make the level 53 grind much shorter.  I think these were great changes.
For each character level (up to 60), there will be 5 levels worth of weapon skill. This means that each different weapon skill requires 300 levels on a level 60 warrior. The reason why this matters is because of how glancing blows work on enemies. The basic concept behind weapon skill is that a higher weapon skill will result in less damage lost. With a lower weapon skill, your attacks have a chance of dealing reduced damage.
The great thing about talents is that everything is up to you! You’ll find a few recommended talent tree choices below, but feel free to move points around as you feel necessary. Depending upon the fighting situation you’re going into, you might want one set of talents over another. Take time to understand what your purpose is, which will help you decide what talents you’ll need to help achieve that.
Jack of all trades — Arms/Fury/Protection 31/5/15. This build was the meat and potatoes Warrior build of classic WoW. This was the build you picked if you were going to do some tanking, some PVP, and you weren’t the main tank of your raid guild or just didn’t want to have to switch specs around constantly. It does a little bit of everything — it has Mortal Strike for those bosses that had a self heal, it lets you switch to a big 2h weapon (although you don’t get 2h Weapon Specialization) in your off hours, it’s basically the I’m not going to be the best at anything but I can do anything you need spec. There are variants for players who wanted to do more damage — swapping out Improved Thunder Clap and Hamstring for 2h Weapon Spec, for example.
Slam Fury Build — 19/32 or 20/31 Fury. This build comes in several varieties. This one makes sure to get Bloodthirst, the signature Fury attack, but it doesn’t include Improved Execute and it doesn’t have full 2h Weapon Specialization from the Arms tree. This variant, which is the one I used, doesn’t go full into Improved Slam so the cast time is a bit longer, but it has Improved Execute and full 2h Weapon Specialization. You can do without Bloodthirst entirely if you prefer, and still get Improved Slam, Flurry, and 2h Weapon Spec all maxed out, which some players preferred. All of these builds used 2h weapons in PVE content, as Fury was basically untenable in PVP, although I still did PVP in my variant of the spec. By the end of classic WoW my gear allowed me to do fairly well, but it was a handicap and I knew it.
As a warrior, you need to be up close and personal in order to deal damage. This puts you directly in harm’s way, so you’ll need to keep a close eye on your character to ensure your safety! Make sure to run out of fire on the ground, and never attack bosses from the front! This will allow them to dodge and parry your abilities, effectively reducing your DPS.
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Talent trees are the customizable feature that allows a warrior to flourish. When you gain new talents, especially ones that offer you new and iconic abilities, you’ll feel much stronger and it will add extra depth to your class. Within each class, spec helps distinguish between different players of that class. Even further, the talents you choose will help make you stand out from another player of the same class!

Hit Cap to 8% – The utmost priority lies with raising your hit cap to a minimum of 8%. If you’re dual-wielding, the hit cap is actually 27%, but that value is almost impossible to reach, especially if you’ve just reached level 60. With that in mind, your special abilities (think rotational abilities like Bloodthirst and Whirlwind) only require 8% to actually hit. This does mean that as a dual-wielding fury warrior, you will miss auto attacks, but all of your special abilities that consume rage will hit.
Another important part of optimizing is collecting consumables to use during tougher encounters. Because of how expensive some of these items can be, you’ll probably want to reserve costlier items for raids. While consumables aren’t a requirement, they are another way of making your character even stronger. Taking the time to collect and use consumables shows other raiders that you are dedicated to performing at your best!
Travel Time is what you will be doing the most of, thus talents or abilities that increase movement speed will likely have the highest impact on leveling speed.The more important concept is this: Shaving off seconds of downtime between pulls is as valuable as shaving off seconds of In Combat Time. When you think about it this way, Damage Mitigation and Regenerative talents / abilities / stats have almost offensive properties and should potentially be valued equally to stats that increase damage.

Players should stick as close to the level range that we provide below to make sure to maximize the amount of XP they gain. We detail location when it start to get tough to level up after about level 20, this will make it easier to get levels 1-60 with the Warrior class. List of each Location and the Level Range is to the left in a Blue Color for Alliance [Lvl 35-39] and the Orange Color for Horde [Lvl 35-39]. The Mobs you are looking for in that specific area names are Bolded [Mob Name].

The leveling guides on my site are essentially speed leveling guides.  My leveling guides are the same guides I use myself to speedrun to 60 on new servers to get 60 server first.  I list many occasions where I tell the player to "die on purpose" to go faster.  I tell the player to skip certain quests, because some quests are just not worth the time/XP.  I list tricks and shortcuts to go faster so you can reach level 60 much quicker.  I am still constantly going through them over and over again perfecting the guides to make them faster and easier to follow.  For the most part, the guide can be followed without the need from other player's help, as the whole guide was made from a solo run anyways.  Although I do list quests that can optionally be done if you have a group.
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