Hit Cap to 8% – The utmost priority lies with raising your hit cap to a minimum of 8%. If you’re dual-wielding, the hit cap is actually 27%, but that value is almost impossible to reach, especially if you’ve just reached level 60. With that in mind, your special abilities (think rotational abilities like Bloodthirst and Whirlwind) only require 8% to actually hit. This does mean that as a dual-wielding fury warrior, you will miss auto attacks, but all of your special abilities that consume rage will hit.
I will be Speed Leveling for Classic Launch!  Yes I will be devoting 100% of my time for the first week of Classic launch to do a speedrun from 1-60 and my goal is to beat my personal best time of 4 days 20 hours.  You can watch this live on my Twitch Channel, so be sure to give it a Follow!  This also means I will be unavailable to do email support for my leveling guides on the first week of Classic launch.  So I highly recommend if you plan to use my guides to get members access prior to Classic launch to make sure you can login with no issues.
So, if you happen to have two good 1h weapons, and are Fury specced, don't be afraid to try out dual wielding. Some people swear by it, and I can see why. Getting misses/parries with 2h weapon is cancer, and having two weapon swings for two different chances at crit, can really help smooth out your damage and make it less random. If you're still skeptical, I'd suggest trying it out once you get Thrash Blade, or if you happen to have a Flurry Axe. With really sick 1h weapons, dual-wielding can definitely feel great.
Others – The consumables mentioned above are often considered essential. There are still other items you can acquire to optimize even further, but aren’t as important or impactful as the ones mentioned above. You can benefit from Scroll of Strength, which gives +17 Strength for 30 minutes, or Scroll of Agility, which gives the same amount of agility instead. These are random drops from enemies and chests, so farming them is unreliable.

If you play arms all the way to level 60, then this is probably what your talent tree will look like. Depending upon what weapon type you use, you’ll want to switch points out of axe specialization to the weapon specialization type that you use. Axes and polearms are a little better, but swords aren’t too far behind. Maces aren’t very useful for PvE situations.


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Mobs out in the open world generally have a higher movement speed and higher attack speed than you. If you were to stand still and trade hits with a mob back and forth you may end up trading 1 of your Auto attacks for 2+ of theirs. If executed properly, The Hamstring Method allows you to trade 1 hit for 1 hit with a target, drastically reducing your damage taken while not reducing your damage at all since you are monitoring your natural auto attacks with the swing timer.

...but, in my experiences, I found dual wielding to be fine, but only if you're Fury. I found that having two weapon swings meant having twice as many chances to crit, which led to lots more Flurry procs. At level 50 with two blue 1h swords, my kill speed was just about the same as when I used an epic 2h axe. And I wasn't even specced into the offhand damage talent. If I got a good string of crits, I could smack mobs down in 15-20 seconds, and easily hit Bloodthirst every time it came off CD.
Slam Fury Build — 19/32 or 20/31 Fury. This build comes in several varieties. This one makes sure to get Bloodthirst, the signature Fury attack, but it doesn’t include Improved Execute and it doesn’t have full 2h Weapon Specialization from the Arms tree. This variant, which is the one I used, doesn’t go full into Improved Slam so the cast time is a bit longer, but it has Improved Execute and full 2h Weapon Specialization. You can do without Bloodthirst entirely if you prefer, and still get Improved Slam, Flurry, and 2h Weapon Spec all maxed out, which some players preferred. All of these builds used 2h weapons in PVE content, as Fury was basically untenable in PVP, although I still did PVP in my variant of the spec. By the end of classic WoW my gear allowed me to do fairly well, but it was a handicap and I knew it.

Taking all factors into consideration, the best race for Alliance warriors is a human. Many Alliance racials are better suited for PvP purposes, which makes it tougher to decide a clear winner. None of the races stand out as amazing, but humans do have a passive boost to weapon skill when using a sword or mace. This gives them the slight edge over any other Alliance race, but a dwarf wouldn’t be a terrible alternative.
The warrior class is a staple of WoW Classic, often remembered for charging all across the battlefield and wreaking havoc on low-health enemies with execute. While warriors might be a fantastic class at level 60, they’re fairly difficult to level because of how dependent they are on gear, specifically weapons. Without a good weapon, any warrior lacks the strength they need to eliminate their foes!
When it comes to PVP Warrior players will tend to either go Fury or Arms Spec, Fury early levels and when you reach level 60 Arms can be a monster with the right type of gear. Arms specifically with the final talent in the arms tree Mortal Strike is really good for dealing with healers as it reduces the amount of healing that target receives by 50%. Fury can stick to enemies a bit easier thanks to Death Wish, which makes you immune to the Fear you can expect to see from Preist.
Classic WoW Class and Talent Overview Overview of the playable classes in Classic WoW (Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior), the intricacies of the Classic Talent System, and best races for each class. Overview of Stats on Classic WoW Comprehensive overview of primary, weapon, caster, and mitigation stats from World of Warcraft Classic, including Weapon Skill, Defense Rating, and Resistances.

I made some route changes to the Horde levels 43-44 sections.  I have swapped 44 Dustwallow Marsh with 44 Desolace (the entire sections). This allowed me to do Deadmire (at lvl 43 instead of 38) and then go stop at TB to turn in Deadmire + The Black Shield at the same time, then fly quickly to do the Desolace stuff.  Doing 44 Desolace is now mandatory because I think its faster with the new routes. This will also make the level 53 grind much shorter.  I think these were great changes.
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