Crocolisk pets cause noticeable server lag when summoned Beast lore does not display the targeted creatures armor in the tooltip Feign death does not immediately drop the Hunter from combat in a Battleground Feign Death does not cause the Hunter’s health and mana bar to zero out as if the Hunter was dead Feign Death does not kill the hunter if they stay feigned the entire duration Hunters are performing a WalkBackwards animation while strafing left during Auto Shot Hunters have the ability to tame pets 2 levels higher than the Hunter’s level Hunter Pets do not auto-cast Dash or Dive when engaging their target The Bonus Armor from Thick Hide is dropping off of Hunter pets shortly after talenting into it Sending Hunter pets into combat with a special ability such as Bite does not also trigger your pet to begin attacking Multiple instances of Hunter’s Mark can be applied to a target Hunters are unable to cancel the animation associated with placing a trap by moving Explosive Trap and Frost Trap place the hunter into combat each time they apply their associated effects or deal damage Enemies will ignore collision when in combat with a player Note: This isn’t hunter specific and was a global issue. This did affect Hunter pets so we listed it here Pets do not display a “ding” visual when leveling up Activating a Night Elf Hunter’s Shadowmeld racial ability at the same time that the Eyes of the Beast cast completes will give the player control over pet movement without snapping to the Pet’s point of view Ranged attacks cannot be blocked Training pets may cause your client to become unresponsive The spell animation for flare is significantly different than the animation used in 1.12 Please note that this list is not comprehensive. There have been many other issues that affect hunters that have been fixed recently, and we are still hard at work fixing other bugs.
As you might imagine, this didn't sit well with me as I was aiming for Sulfuras, and it sounded pretty unfair that I had to be punished for having the most DKP of the Warriors present there, making me lose my spot in line for the hammer. And so I said no, thanks. Apparently this wasn't an option as I was then told I had to take it. And then I said no again, which prompted a huge discussion/fight, which ended up in Fisker kicking me from the guild for refusing to take this belt.
There are many enchants that you can find that will make a huge difference in the damage and longevity of your shadow priest. Optimizing is all about finding a proper balance between regeneration and raw damage, but this also takes into account the options you actually have available to you for each equipment slot. There are a few options for multiple enchants, these usually serve as cheaper and far more accessible alternatives.
If for any reason, two or more mobs are pulled, apply Shadow Word: Pain to all targets, then use Psychic Scream to reduce damage taken. Apply Vampiric Embrace as necessary to heal any damage. Keep calm and shoot that wand. Re-apply Shadow Word: Pain as necessary. If mana is not an issue, cast one or two Mind Flays to kill a target quicker so more of the fight is spent with Spirit Tap active.
The crafting process for the Sulfuron Hammer is the grindiest part of this process, as it requires a large amount of difficult to obtain mats, but the Eye itself also has a low (2%-ish) drop chance off Ragnaros, so both parts will require a whole lot of time. This creates a bit of a conundrum, as the logical thing to do is wait until/if you manage to get the Eye for yourself and then start the grind for the crafted hammer. However, unless you get really lucky and get the Eye to drop very early in your Molten Core clears, this is a little impractical as it will take you a long time to gather up all the mats needed, and if you really have your heart set on Sulfuras, you might want to start before you get the Eye. This, of course, is further complicated by some of the mats being drops off bosses in Molten Core, meaning they're either guild property or you'll have to roll for them in pugs. The easy answer here, obviously, is having a good guild that will either decide who's getting the hammer ahead of time, or will bank all the mats and have them ready for whoever gets the Eye when it drops. This also isn't as easy as it sounds, as the big pain-in-the-*filtered* mat required here involves a whole lot of alchemist 2-day cooldown transmutes, which again requires a whole lot of planning.
While actually hitting with a weapon isn’t important for a caster class like a shadow priest, the passive bonuses you’ll gain from maxing your weapon skill make them worth capping. Shadow priests benefit even less than other casters because two of their main abilities cannot be critical strikes. However, weapon skill does offer important defensive stats in the event you get hit by an add.
The vanilla WoW Horde leveling guide you see on this site was originally made back in 2006 by Joana (AKA Mancow, or FuriousPaul). The guides have been tweaked many times over the years to make things "faster". The leveling guides were made because of all the messages I got from people asking me how I was able to level up so quickly on new realms. I was first to level 60 on 7 different realms (3 with Mancow and 4 with Joana), even winning Blizzard's "First to Level 50" contest they held back in 2006.