As I’ve mentioned many times in this guide so far, wands are one of, if not the most important part of a priest’s leveling. A good wand is going to significantly increase a priest’s leveling efficiency. In order to drive home the importance of a good wand, I’ve compiled a list of the best wands available for each level and where they are obtained. If possible, obtain these wands before they can be equipped, so time is not wasted using an inferior wand.
1 Sulfuron Ingot - (dropped by Golemagg in MC) to trade to Lokhtos Darkbargainer in the Grim Guzzler in the Blackrock Depths, who will then give you the plans for the weapon 8 Sulfuron Ingot 50 Arcanite Bar - the most  difficult part of the whole thing, aside from the Eye and potentially the Ingots (if you're soloing). You'll not only need 50 Thorium Bars and 50 Arcane Crystals (which drop from Rich Thorium Veins at a 2-3% rate) but also 50 transmutes from alchemists, which are on a 2 day cooldown 10 Blood of the Mountain - drops from Dark Iron Veins or from Molten Giants/Destroyers in MC 20 Dark Iron Bar aka 160 Dark Iron Ore - requiring a blacksmith who can smelt the ore, which is a separate quest to unlock, and the ore can only be smelted at the Black Forge in BRD, near the entrance to MC 10 Lava Core - drop from most mobs in MC 10 Fiery Core - drop from most mobs in MC 25 Essence of Fire - an easy one, drops from various Elementals or can be transmuted, but usually isn't that expensive on the AH Now all that's left to craft Sulfuras, Hand of Ragnaros is:
I joined twitch in 2013 with the gamer name of FuriousPaul and I streamed speedruns of the classic Castlevania games full time from 2013 - 2017. Lately my streams have died down quite a bit due to working on Classic WoW leveling guides every day.  My channel is now twitch.tv/Joana.  Unfortunately I will have to wait until Classic WoW comes out before I start streaming it.
If for any reason, two or more mobs are pulled, apply Shadow Word: Pain to all targets, then use Psychic Scream to reduce damage taken. Apply Vampiric Embrace as necessary to heal any damage. Keep calm and shoot that wand. Re-apply Shadow Word: Pain as necessary. If mana is not an issue, cast one or two Mind Flays to kill a target quicker so more of the fight is spent with Spirit Tap active.

Spirit increases one’s regeneration rates. The amount of health generated by Spirit outside of combat is almost negligible, but the mana regeneration granted by Spirit is nothing to scoff at as a priest. Spirit Tap doubles your spirit for 15 seconds after getting a killing blow, and allows 50% of your normal mana regeneration to continue while casting. This is very important for priests who are soloing or are leveling.
While actually hitting with a weapon isn’t important for a caster class like a shadow priest, the passive bonuses you’ll gain from maxing your weapon skill make them worth capping. Shadow priests benefit even less than other casters because two of their main abilities cannot be critical strikes. However, weapon skill does offer important defensive stats in the event you get hit by an add.
The second issue is distinguishing the difference between DPS (damage per second) and DPM (damage per mana). While leveling, one wants to be efficient, which most people interpret as “kill stuff as fast as possible.” What being efficient actually means is earning as much experience per hour as possible. Priests can kill things really fast, but if one spends twenty seconds drinking after every kill or two, one is not being very efficient.

Spirit increases one’s regeneration rates. The amount of health generated by Spirit outside of combat is almost negligible, but the mana regeneration granted by Spirit is nothing to scoff at as a priest. Spirit Tap doubles your spirit for 15 seconds after getting a killing blow, and allows 50% of your normal mana regeneration to continue while casting. This is very important for priests who are soloing or are leveling.


As I’ve mentioned many times in this guide so far, wands are one of, if not the most important part of a priest’s leveling. A good wand is going to significantly increase a priest’s leveling efficiency. In order to drive home the importance of a good wand, I’ve compiled a list of the best wands available for each level and where they are obtained. If possible, obtain these wands before they can be equipped, so time is not wasted using an inferior wand.

However: I personally definitely prefer the Human racials over dwarf, since only 2x Priests in the raid have to be dwarf in order to negate fear effects on the MT & 10% Reputation gain on a purely selfish level is almost too good to pass up on because of the various rep grinds that happen during a raid cycle. The 5 % bonus spirit is nice to have as well.
Your talent choices for a shadow priest will depend on what situation you’re going into. If you’re primarily running dungeons, you can run a niche build that will help out there. Some of those abilities are no longer available in bigger raids, which will require you adopt a different build altogether. Feel free to move points around as you feel necessary, but these builds should help you output the most damage.
Spell Hit increases one’s chance to hit with spells, or more accurately, reduces one’s chance to miss with spells. While leveling, one’s chance to miss with spells is so low (or sometimes non-existent) that this stat is near worthless. However, any piece of gear with Spell Hit is also likely to have other stats on it that make it worth using, and “near worthless” doesn’t mean totally worthless.
I now have a Patreon Page where you guys can support me while I work on Vanilla WoW leveling guides every day.  I appreciate all of you who support me on there, it means a lot to me right now.  Doing this full time is taxing on my financial situation.  My goal is to make the best Vanilla WoW leveling guides on the web and the donations keep me going at it healthfully.  There is also cool rewards you get in return for donating.  Thanks!

When that ass is firmly planted in the saddle of a sexy steed, feel free to spend as much money as desired. A lot of people suggest (and complain about) saving 1000 gold to buy an epic mount and the training necessary to use it. Don’t bother. The whole point of a mount is improving efficiency. Leveling from 40 to 60 with a mount is much faster than without, but in order to use an epic mount, one has to be level 60 anyway, and at that point, there is no need to be efficient. Raid bosses won’t die faster if you have your epic mount. They will die faster if the damage dealers aren’t dying because the priest could afford decent BoE gear at level 60.
This actually may have been pre-1.12, as I'm pretty sure it didn't have the +5 defence at the time, but I might be wrong. I was wearing a blue belt, I think it had a +1% to block and I was pretty happy with it for those seldom-needed off-tank purposes. I also didn't have any other Might items, as most of those were still reserved for the real tanks. Shockingly, no one wanted the Belt of Might when it dropped (off a trash mob as I recall) as all the tanks had it already and, obviously, all the DPS/off-tank Warriors would rather spend their DKP on DPS items. Also keep in mind this was a BoE item. And so the then raid leader and officer, Fisker, decided someone had to take it, we weren't going to disenchant or sell it, but we also weren't going to give it our for free - and I was the lucky recipient of this minus x DKP prize.
On top of that, you’ll also need a “rotation” to keep up with mana regeneration. You’ll generally want to use a Major Mana Potion after you’ve used enough mana to fully benefit from one. If you have enough health and raid damage is low, you can also use a Demonic Rune. If both of those are on cooldown, you’ll want to stop using Mind Blast in your rotation, and instead just cast Mind Flay when you have enough mana to keep Shadow Weaving applied. If you’re really lucky, a druid might Innervate you (don’t count on it).
Starshards: On-use channeled ability that deals Arcane damage. 30 second cooldown. If uninterrupted, this spell has the highest single target damage per mana of any priest spell in the game. Also deals slightly more damage per second than Mind Flay outside of Shadow Form. In terms of mana-efficiency, this spell can only be beaten by channeling Mind Flay on a target with 5 stacks of Shadow Weaving, but getting Shadow Weaving to 5 stacks is a waste of mana except against Elites and players.
When that ass is firmly planted in the saddle of a sexy steed, feel free to spend as much money as desired. A lot of people suggest (and complain about) saving 1000 gold to buy an epic mount and the training necessary to use it. Don’t bother. The whole point of a mount is improving efficiency. Leveling from 40 to 60 with a mount is much faster than without, but in order to use an epic mount, one has to be level 60 anyway, and at that point, there is no need to be efficient. Raid bosses won’t die faster if you have your epic mount. They will die faster if the damage dealers aren’t dying because the priest could afford decent BoE gear at level 60.
This actually may have been pre-1.12, as I'm pretty sure it didn't have the +5 defence at the time, but I might be wrong. I was wearing a blue belt, I think it had a +1% to block and I was pretty happy with it for those seldom-needed off-tank purposes. I also didn't have any other Might items, as most of those were still reserved for the real tanks. Shockingly, no one wanted the Belt of Might when it dropped (off a trash mob as I recall) as all the tanks had it already and, obviously, all the DPS/off-tank Warriors would rather spend their DKP on DPS items. Also keep in mind this was a BoE item. And so the then raid leader and officer, Fisker, decided someone had to take it, we weren't going to disenchant or sell it, but we also weren't going to give it our for free - and I was the lucky recipient of this minus x DKP prize.
The leveling guides on my site are essentially speed leveling guides.  My leveling guides are the same guides I use myself to speedrun to 60 on new servers to get 60 server first.  I list many occasions where I tell the player to "die on purpose" to go faster.  I tell the player to skip certain quests, because some quests are just not worth the time/XP.  I list tricks and shortcuts to go faster so you can reach level 60 much quicker.  I am still constantly going through them over and over again perfecting the guides to make them faster and easier to follow.  For the most part, the guide can be followed without the need from other player's help, as the whole guide was made from a solo run anyways.  Although I do list quests that can optionally be done if you have a group.
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