Members Area:  My members area will launch one week before Classic WoW launches.  At this time I am unsure of how much content will be in it.  I suspect it will be about the same price of a Twitch sub (of only about $5 a month or so).  The members area will support the ongoing efforts to improving my leveling guides over time.  There is a lot more content planned for the future, including remastered TBC leveling guides (even if Blizzard does not launch Classic TBC).  And remastered WOTLK leveling guides.  I plan to continue to make leveling guides for WoW full time for many years to come!
Swim Speed Potions (used especially at lvl 37 for Faldir's Cove in Arathi Highlands and lvl 57 in WPL).  Try to get multiple stacks of these.  I also recommend keeping a stack of these always in your bags.  You will frequently pass rivers and lakes and can use these potions to pass them faster through out the guide.  Please note that these potions do not stack with Druid's Aquatic Form and Glyph of Aquatic Form.

The leveling guides on my site are essentially speed leveling guides.  My leveling guides are the same guides I use myself to speedrun to 60 on new servers to get 60 server first.  I list many occasions where I tell the player to "die on purpose" to go faster.  I tell the player to skip certain quests, because some quests are just not worth the time/XP.  I list tricks and shortcuts to go faster so you can reach level 60 much quicker.  I am still constantly going through them over and over again perfecting the guides to make them faster and easier to follow.  For the most part, the guide can be followed without the need from other player's help, as the whole guide was made from a solo run anyways.  Although I do list quests that can optionally be done if you have a group.


Focusing on 1.12, the Classic patch, however, its only real competition (for Warriors, anyway) will be the ubiquitous Arcanite Reaper for PvP and Bonereaver's Edge for PvE. Due to various factors, including mace spec being pretty bad, the general consensus seems to be that Sulfuras might barely beat out AR for PvP purposes, while Bonereaver claims the top PvE weapon crown. Again, these are all very close and Sulfuras was considered a top weapon all throughout Vanilla, with Ashkandi, Greatsword of the Brotherhood, Dark Edge of Insanity and Might of Menethil eventually surpassing it, but not by much.


If for any reason, two or more mobs are pulled, apply Shadow Word: Pain to all targets, then use Psychic Scream to reduce damage taken. Apply Vampiric Embrace as necessary to heal any damage. Keep calm and shoot that wand. Re-apply Shadow Word: Pain as necessary. If mana is not an issue, cast one or two Mind Flays to kill a target quicker so more of the fight is spent with Spirit Tap active.
Most priests opt to play as holy or discipline, but shadow is just as important as the other two specializations. Shadow priests have Shadow Weaving, which boosts all shadow damage done by 15%. This definitely helps the shadow priest, but it also helps warlocks as a much of their damage is shadow-based. Raids are certain to have multiple warlocks, so this makes Shadow Weaving, and therefore a shadow priest, an essential member of any raid group.
In-Game Addon Version of My Leveling Guides:  As of June 6th the In-Game Addon version of my leveling guides has began construction!  It will be a long road before it's finished completely, so I cannot guarantee how much of it will be ready for Classic Launch but there is a decent chance that some starting zones will be complete for it by then.  It will be full of features, including:  waypoint arrows, automatic updating, and much more.  More features will be available for it overtime too.

While this build isn’t too different from the dungeon build, it definitely works better in a raid environment. Threat and range are less of an issue in a raid, so a shadow priest benefits from 5 points in Mental Agility in the discipline tree to help lower mana costs. You also won’t use Vampiric Embrace in a raid, as it typically does more harm than good for you. You’ll still have access to Inner Focus, which grants a mana-free Mind Blast with a great chance to crit.
Above level 40, look for Plate gear “of the Bear,” and “of the Tiger,” Mail gear “of the Monkey,” and “of the Falcon,” Leather gear “of the Monkey,” “of the Bear,” and “of the Tiger,” and Cloth gear “of the Eagle,” and “of the Owl.” On the Alliance, also watch out for Plate gear “of the Gorilla.” On the Horde, also watch out for Mail gear “of the Gorilla.”
Step-by-step class guides are on the way!  The 1-12 Mulgore Guide is the first guide to get all the individual class steps.  At the top of the guide, simply select which class you are playing and the page will dynamically update all the steps in the guide for that class (both text and images).  The rest of the guides will be slowly updated overtime to include all the class steps, but you can see how it's going to work with the 1-12 Mulgore.  I want to thank crazyK and his Placeholderguild for helping me out with the individual class content.  They are allowing me to get the 1-60 Alliance guide done while also getting all the class steps done at the same time, so everything can be ready for Classic launch (hopefully).
While consumables certainly aren’t everything, they definitely make a big impact. Without consumables, shadow priests probably would never be invited to raids considering that they’d always be out of mana! If you do your best to stock as many of these consumables as possible, you should never run into mana issues. You’ll also notice that they help your spells pack quite the punch, what’s not to love other than the time and cost to acquire them?
With a decent wand, most mobs equal to the priest’s level or lower will die to Shadow Word: Pain and wand damage. However, the DPS of Shadow Word: Pain and a wand combined is usually not enough to beat mana regeneration filling your mana bar, and then the issue of efficiency becomes a lack of DPS. Practice balancing mana-efficiency with DPS by casting Power Word: Shield, Shadow Word: Pain, two Mind Flays, then wand for the rest of the mob’s health. As soon as the mob dies, use Power Word: Shield, and repeat the process on another mob. If doing so consistently does not result in dropping below half mana, continue. Otherwise, cast one fewer Mind Flay each time until the mana bar is hovering around 90% most of the fight.
Through out the game, the quest log will be capped to 20 many times.  The guide makes use of maximizing the total amount of quests you can accept at once.  Because of this it is important to follow the guide exactly and only accept quests if the guide tells you to so you won't run into issues not being able to accept a quest.  If you do accept a quest that is not listed in the guide, write it down because you may need to abandon it in order to keep following the guide if your quest log is full.
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