Through out the game, the quest log will be capped to 20 many times. The guide makes use of maximizing the total amount of quests you can accept at once. Because of this it is important to follow the guide exactly and only accept quests if the guide tells you to so you won't run into issues not being able to accept a quest. If you do accept a quest that is not listed in the guide, write it down because you may need to abandon it in order to keep following the guide if your quest log is full.
Starshards: On-use channeled ability that deals Arcane damage. 30 second cooldown. If uninterrupted, this spell has the highest single target damage per mana of any priest spell in the game. Also deals slightly more damage per second than Mind Flay outside of Shadow Form. In terms of mana-efficiency, this spell can only be beaten by channeling Mind Flay on a target with 5 stacks of Shadow Weaving, but getting Shadow Weaving to 5 stacks is a waste of mana except against Elites and players.
I made some route changes to the Horde levels 43-44 sections. I have swapped 44 Dustwallow Marsh with 44 Desolace (the entire sections). This allowed me to do Deadmire (at lvl 43 instead of 38) and then go stop at TB to turn in Deadmire + The Black Shield at the same time, then fly quickly to do the Desolace stuff. Doing 44 Desolace is now mandatory because I think its faster with the new routes. This will also make the level 53 grind much shorter. I think these were great changes.
Welcome to our World of Warcraft Classic Druid Guide everything you need to know to play the Druid Class. We have Race Base Stats and how your Primary Stats affect your character. We also have the Best Race, Weapons, Profession and Talent Specs to use. For good mesure, we included images to help show the locations of every Druid trainer within Major/Captial Cities in WoW Classic.
To fully realize the potential of your shadow priest, you’ll need to understand several things about the class. This guide will cover several things like race options, talent choices, and the rotation you should follow to output the most damage. We’ll also talk about all aspects of optimization, including stat priorities, enchanting, beneficial professions, and the consumables that make your character complete.
Berserking: On-use ability that increases attack speed and cast speed by 10% to 25% depending on the priest’s health. At full health, the priest gains 10%, and can gain up to 25% if “badly hurt.” 3 minute cooldown. Very useful, as it increases the DPS of the priest’s wand, and allows the priest to cast spells faster. If used correctly, this can easily surprise a ganker when their health melts from the machinegun fire of wand blasts.
While consumables certainly aren’t everything, they definitely make a big impact. Without consumables, shadow priests probably would never be invited to raids considering that they’d always be out of mana! If you do your best to stock as many of these consumables as possible, you should never run into mana issues. You’ll also notice that they help your spells pack quite the punch, what’s not to love other than the time and cost to acquire them?
Since the beginning of beta, we’ve seen a lot of bug reports around the Hunter class in particular, and we’ve been working diligently over the past weeks to shore up some of the issues that players have been reporting to us. We felt that it would be helpful to post an update on our progress as well as to clear up some confusion around issues that were reported that are behaving consistently with the Reference client and are not considered to be actual bugs.
The crafting process for the Sulfuron Hammer is the grindiest part of this process, as it requires a large amount of difficult to obtain mats, but the Eye itself also has a low (2%-ish) drop chance off Ragnaros, so both parts will require a whole lot of time. This creates a bit of a conundrum, as the logical thing to do is wait until/if you manage to get the Eye for yourself and then start the grind for the crafted hammer. However, unless you get really lucky and get the Eye to drop very early in your Molten Core clears, this is a little impractical as it will take you a long time to gather up all the mats needed, and if you really have your heart set on Sulfuras, you might want to start before you get the Eye. This, of course, is further complicated by some of the mats being drops off bosses in Molten Core, meaning they're either guild property or you'll have to roll for them in pugs. The easy answer here, obviously, is having a good guild that will either decide who's getting the hammer ahead of time, or will bank all the mats and have them ready for whoever gets the Eye when it drops. This also isn't as easy as it sounds, as the big pain-in-the-*filtered* mat required here involves a whole lot of alchemist 2-day cooldown transmutes, which again requires a whole lot of planning.
A mount, and the ability to ride it, is a great way to improve efficiency while leveling. Less time traveling means less time not earning experience. If leveling efficiently and quickly is the goal, it is an absolute requirement to have a mount the moment level 40 is achieved. That means managing money properly. The following tips should help fill those pockets with plenty of coin:
The best profession for druid class is an easy one for horde and here’s why. Since Horde will have to choose the Tauren Race just to roll Druid Class, the Tauren Racial Trait provides them with 5+ Herbalism Skill. If you are not sure why this is good you can visit our Herbalism Guide below to learn more. You could also choose Leatherworking and Skinning if you can’t stand picking herbs and making potions since with leatherworking you can make some useful gear for this class.
Spirit increases one’s regeneration rates. The amount of health generated by Spirit outside of combat is almost negligible, but the mana regeneration granted by Spirit is nothing to scoff at as a priest. Spirit Tap doubles your spirit for 15 seconds after getting a killing blow, and allows 50% of your normal mana regeneration to continue while casting. This is very important for priests who are soloing or are leveling.
Druids get 2 majors buffs while leveling. First at level 10, Druids unlock Bear form via a quest. Bear form allows the Druid to gain sustainability while killing enemies faster. At level 20, druids get Cat form, also through a quest, giving them access to the Improved Cat Form talent: the ability to run 30% faster when outdoors. Combined with the stealth of the cat form, those abilities give the druid advantages that no other classes match.
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With a decent wand, most mobs equal to the priest’s level or lower will die to Shadow Word: Pain and wand damage. However, the DPS of Shadow Word: Pain and a wand combined is usually not enough to beat mana regeneration filling your mana bar, and then the issue of efficiency becomes a lack of DPS. Practice balancing mana-efficiency with DPS by casting Power Word: Shield, Shadow Word: Pain, two Mind Flays, then wand for the rest of the mob’s health. As soon as the mob dies, use Power Word: Shield, and repeat the process on another mob. If doing so consistently does not result in dropping below half mana, continue. Otherwise, cast one fewer Mind Flay each time until the mana bar is hovering around 90% most of the fight.
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