If you are out of mana, do not panic. Your wand provides a substantial amount of DPS. Just target something and wand it down. Passive mana regeneration should regenerate enough mana for a Power Word: Shield, if it is needed. Get the killing blow, get Spirit Tap and wait its full duration before starting combat again, then rinse and repeat until you are full mana. If any other players are fighting mobs nearby, attempt to get the killing blow for an easy Spirit Tap.
Druids get 2 majors buffs while leveling. First at level 10, Druids unlock Bear form via a quest. Bear form allows the Druid to gain sustainability while killing enemies faster. At level 20, druids get Cat form, also through a quest, giving them access to the Improved Cat Form talent: the ability to run 30% faster when outdoors. Combined with the stealth of the cat form, those abilities give the druid advantages that no other classes match.
Focusing on 1.12, the Classic patch, however, its only real competition (for Warriors, anyway) will be the ubiquitous Arcanite Reaper for PvP and Bonereaver's Edge for PvE. Due to various factors, including mace spec being pretty bad, the general consensus seems to be that Sulfuras might barely beat out AR for PvP purposes, while Bonereaver claims the top PvE weapon crown. Again, these are all very close and Sulfuras was considered a top weapon all throughout Vanilla, with Ashkandi, Greatsword of the Brotherhood, Dark Edge of Insanity and Might of Menethil eventually surpassing it, but not by much.
Another thing of note is Vampiric Embrace. While this may seem like a useful ability that heals party members for 20% of shadow damage you deal, it isn’t useful enough in a raid environment to be worthy of the threat it generates. The ability only heals based off damage that you deal, and it only heals the other 4 members of your direct party. This means you’ll almost never use it in a raid, unless specifically asked to.

The stat priority for leveling is loosely as follows: Spellpower > Spirit >= Mp5 > Haste > Intellect > Spell Hit > Spell Crit > Stamina > Agility. When choosing between Mp5 and Spirit, remember that 1 Spirit is worth .625 Mp5 while not casting, and 1.25 Mp5 while not casting if Spirit Tap is active. Also keep in mind that Spirit is doubled by Spirit Tap, but Mp5 is not.

The second issue is distinguishing the difference between DPS (damage per second) and DPM (damage per mana). While leveling, one wants to be efficient, which most people interpret as “kill stuff as fast as possible.” What being efficient actually means is earning as much experience per hour as possible. Priests can kill things really fast, but if one spends twenty seconds drinking after every kill or two, one is not being very efficient.


Some quests in my guide are marked as "SKIP" and colored in red.  These quests are simply either too hard to solo or not worth the XP/time and are skipped.  My guide will only list SKIPPED quests if the quest is a direct follow up after completing a quest, not one that you have to click the NPC again to get it.  If you hover over the skipped quests, it will give info on why it is skipped in the guide (unless that info is already listed directly in the guide text).
If you are out of mana, do not panic. Your wand provides a substantial amount of DPS. Just target something and wand it down. Passive mana regeneration should regenerate enough mana for a Power Word: Shield, if it is needed. Get the killing blow, get Spirit Tap and wait its full duration before starting combat again, then rinse and repeat until you are full mana. If any other players are fighting mobs nearby, attempt to get the killing blow for an easy Spirit Tap.

Druids get 2 majors buffs while leveling. First at level 10, Druids unlock Bear form via a quest. Bear form allows the Druid to gain sustainability while killing enemies faster. At level 20, druids get Cat form, also through a quest, giving them access to the Improved Cat Form talent: the ability to run 30% faster when outdoors. Combined with the stealth of the cat form, those abilities give the druid advantages that no other classes match.


Most priests opt to play as holy or discipline, but shadow is just as important as the other two specializations. Shadow priests have Shadow Weaving, which boosts all shadow damage done by 15%. This definitely helps the shadow priest, but it also helps warlocks as a much of their damage is shadow-based. Raids are certain to have multiple warlocks, so this makes Shadow Weaving, and therefore a shadow priest, an essential member of any raid group.


It’s important that you levelling in certain areas around your characters level to gain the full XP reward for slaying monsters. Below is a list of all the best location for grinding XP from level 1 to 60, these locations are good for AOE spells and should have plenty of mobs. The Level you should be before you enter that specific location will be indicated to left in a Blue Color for Alliance [Lvl 35-39] and Orange Color for Horde  [Lvl 35-39] the Mobs you are looking for Bolded [Mob Name].
Focusing on 1.12, the Classic patch, however, its only real competition (for Warriors, anyway) will be the ubiquitous Arcanite Reaper for PvP and Bonereaver's Edge for PvE. Due to various factors, including mace spec being pretty bad, the general consensus seems to be that Sulfuras might barely beat out AR for PvP purposes, while Bonereaver claims the top PvE weapon crown. Again, these are all very close and Sulfuras was considered a top weapon all throughout Vanilla, with Ashkandi, Greatsword of the Brotherhood, Dark Edge of Insanity and Might of Menethil eventually surpassing it, but not by much.
Cone of Cold is behaving consistently with the reference client. Arcane Missiles does not put the caster in combat . A Hunter’s Frost Trap ground effect will break Rogues out of stealth. The Berserking Troll racial ability is behaving as expected and matches the reference client. The pet that a Warlock has when initially logging into the game world does not restore a Soul Shard when dismissed by taking a flight path or moving out of range. The trigger range on Hunter’s traps are reduced by Stealth when the stealthed player is a similar or higher level than the Hunter. Soul Link cannot be dispelled by dispelling the Warlock’s pet. A Warlock’s Succubus pet cannot cast spells if they are out of line of sight of the target. Manually cancelling Stealth after using Vanish will remove the Vanish buff as well as the Stealth buff. Escape Artist has a very small chance to fail when used to escape an effect that has a decreased chance to be dispelled (e.g. a Rogue’s Vile Poisons talent). Rogues are not broken out of stealth by Blizzard until they take damage. Taunting Hunter pets that are set to Aggressive or Defensive mode will cause them to attack the taunting player. I additionally modified the wording on the following to be a bit more clear:
Some quests in my guide are marked as "SKIP" and colored in red.  These quests are simply either too hard to solo or not worth the XP/time and are skipped.  My guide will only list SKIPPED quests if the quest is a direct follow up after completing a quest, not one that you have to click the NPC again to get it.  If you hover over the skipped quests, it will give info on why it is skipped in the guide (unless that info is already listed directly in the guide text).
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