A mount, and the ability to ride it, is a great way to improve efficiency while leveling. Less time traveling means less time not earning experience. If leveling efficiently and quickly is the goal, it is an absolute requirement to have a mount the moment level 40 is achieved. That means managing money properly. The following tips should help fill those pockets with plenty of coin:

Starshards: On-use channeled ability that deals Arcane damage. 30 second cooldown. If uninterrupted, this spell has the highest single target damage per mana of any priest spell in the game. Also deals slightly more damage per second than Mind Flay outside of Shadow Form. In terms of mana-efficiency, this spell can only be beaten by channeling Mind Flay on a target with 5 stacks of Shadow Weaving, but getting Shadow Weaving to 5 stacks is a waste of mana except against Elites and players.


As you might imagine, this didn't sit well with me as I was aiming for Sulfuras, and it sounded pretty unfair that I had to be punished for having the most DKP of the Warriors present there, making me lose my spot in line for the hammer. And so I said no, thanks. Apparently this wasn't an option as I was then told I had to take it. And then I said no again, which prompted a huge discussion/fight, which ended up in Fisker kicking me from the guild for refusing to take this belt.
Druids get 2 majors buffs while leveling. First at level 10, Druids unlock Bear form via a quest. Bear form allows the Druid to gain sustainability while killing enemies faster. At level 20, druids get Cat form, also through a quest, giving them access to the Improved Cat Form talent: the ability to run 30% faster when outdoors. Combined with the stealth of the cat form, those abilities give the druid advantages that no other classes match.
A priest’s gear, despite what many seem to believe, makes a rather significant impact on their ability to level efficiently. Of course, better gear is always nice to have, but what is important is understanding why certain gear is better, and knowing what stats to look for on gear. It’s impossible to accurately calculate the value of each stat for leveling, but understanding what each stat does can help one make better decisions when choosing what gear to use.
I made some route changes to the Horde levels 43-44 sections.  I have swapped 44 Dustwallow Marsh with 44 Desolace (the entire sections). This allowed me to do Deadmire (at lvl 43 instead of 38) and then go stop at TB to turn in Deadmire + The Black Shield at the same time, then fly quickly to do the Desolace stuff.  Doing 44 Desolace is now mandatory because I think its faster with the new routes. This will also make the level 53 grind much shorter.  I think these were great changes.
Agility increases one’s armor, dodge chance, ranged attack power, and ability to crit with all weapons. I have been unable to confirm or deny whether this affects wands (everyone instantly calls you an idiot or a troll if you ask these kinds of questions). It is probably safe to assume that, as intended, priests do not want to prioritize Agility. However, it isn’t a totally useless stat, as armor and dodge chance are beneficial for leveling.
1 Eye of Sulfuras And there you have it. Obviously Sulfuras is very much a guild-wide effort and the most common path to getting it is to have the guild gather up all the mats collectively, to then give to whoever earns the Eye - either through DKP or whichever method the guild uses. However, since pugs will be much more of a thing in Classic than they were in Vanilla, it's not completely insane to think someone will want to do this solo/without guild support, but for that you'd either have to have a whole lot of gold (not to mention luck to even get the Eye in a pug) and perhaps do some planning ahead of time, especially with the transmutes.

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