Spirit increases one’s regeneration rates. The amount of health generated by Spirit outside of combat is almost negligible, but the mana regeneration granted by Spirit is nothing to scoff at as a priest. Spirit Tap doubles your spirit for 15 seconds after getting a killing blow, and allows 50% of your normal mana regeneration to continue while casting. This is very important for priests who are soloing or are leveling.
1 Sulfuron Ingot - (dropped by Golemagg in MC) to trade to Lokhtos Darkbargainer in the Grim Guzzler in the Blackrock Depths, who will then give you the plans for the weapon 8 Sulfuron Ingot 50 Arcanite Bar - the most  difficult part of the whole thing, aside from the Eye and potentially the Ingots (if you're soloing). You'll not only need 50 Thorium Bars and 50 Arcane Crystals (which drop from Rich Thorium Veins at a 2-3% rate) but also 50 transmutes from alchemists, which are on a 2 day cooldown 10 Blood of the Mountain - drops from Dark Iron Veins or from Molten Giants/Destroyers in MC 20 Dark Iron Bar aka 160 Dark Iron Ore - requiring a blacksmith who can smelt the ore, which is a separate quest to unlock, and the ore can only be smelted at the Black Forge in BRD, near the entrance to MC 10 Lava Core - drop from most mobs in MC 10 Fiery Core - drop from most mobs in MC 25 Essence of Fire - an easy one, drops from various Elementals or can be transmuted, but usually isn't that expensive on the AH Now all that's left to craft Sulfuras, Hand of Ragnaros is:
Hunter “dead zone” is working as expected and is consistent with the Reference Client A wolf pet’s Howl buff is consumed by anything that causes damage, even if it does not benefit from the buff A Hunter pet’s Bite and Claw ability damage will not change in the tooltip based on the happiness of the pet. The tooltip will always display the damage as if the pet were Content (yellow). This is consistent with the Reference client Note: This was reported several times to us based on 1.2 patch notes which seem to have been misunderstood. The intent here is simply that damage displayed is what the pet would deal if it were Content, not what it deals based on its current happiness level. Traps can sometimes not be triggered if a player moves over them very quickly (i.e. a Warrior’s Charge ability). This behavior is consistent with the Reference client. Auto Shot does not make a sound when cast during the animation of Hunter’s Mark and certain other abilities Scatter Shot and Freezing Trap share diminishing returns The following reported issues are either confirmed fixed in recent builds, or we have upcoming fixes currently in testing: 

Spirit increases one’s regeneration rates. The amount of health generated by Spirit outside of combat is almost negligible, but the mana regeneration granted by Spirit is nothing to scoff at as a priest. Spirit Tap doubles your spirit for 15 seconds after getting a killing blow, and allows 50% of your normal mana regeneration to continue while casting. This is very important for priests who are soloing or are leveling.

A lot of the best wands available are Bind on Equip, which means relying on luck and RNG to drop the wand, or buying it. The best wands available are going to be expensive, which means the bank might have to be broken a few times to obtain them. However, if too much money is spent on wands, other equipment, and training, there won’t be enough money left in the bank to buy a mount and riding training at level 40.
Since the beginning of beta, we’ve seen a lot of bug reports around the Hunter class in particular, and we’ve been working diligently over the past weeks to shore up some of the issues that players have been reporting to us. We felt that it would be helpful to post an update on our progress as well as to clear up some confusion around issues that were reported that are behaving consistently with the Reference client and are not considered to be actual bugs.

 ":"  -  Any time a step ends in a ":" instead of a "." means that the next step is part of the current step you are on.  This generally means the next step should be done while working on the current step.  This means every "start working on" or "continue working on" will end in a ":".  But this is used with other occasions as well, so keep this in mind.
Elune’s Grace: On-use ability that reduces damage taken and increases dodge chance by 10% for 15 seconds. 5 minute cooldown. Useful if there are a lot of mobs attacking at once, or if fighting mobs that attack often, such as dual wielders. Also useful in PvP in similar situations, such as against rogues or feral druids. Less useful against slow, hard hitting mobs or players.
 ":"  -  Any time a step ends in a ":" instead of a "." means that the next step is part of the current step you are on.  This generally means the next step should be done while working on the current step.  This means every "start working on" or "continue working on" will end in a ":".  But this is used with other occasions as well, so keep this in mind.
I will be Speed Leveling for Classic Launch!  Yes I will be devoting 100% of my time for the first week of Classic launch to do a speedrun from 1-60 and my goal is to beat my personal best time of 4 days 20 hours.  You can watch this live on my Twitch Channel, so be sure to give it a Follow!  This also means I will be unavailable to do email support for my leveling guides on the first week of Classic launch.  So I highly recommend if you plan to use my guides to get members access prior to Classic launch to make sure you can login with no issues.
Another thing of note is Vampiric Embrace. While this may seem like a useful ability that heals party members for 20% of shadow damage you deal, it isn’t useful enough in a raid environment to be worthy of the threat it generates. The ability only heals based off damage that you deal, and it only heals the other 4 members of your direct party. This means you’ll almost never use it in a raid, unless specifically asked to.
The crafting process for the Sulfuron Hammer is the grindiest part of this process, as it requires a large amount of difficult to obtain mats, but the Eye itself also has a low (2%-ish) drop chance off Ragnaros, so both parts will require a whole lot of time. This creates a bit of a conundrum, as the logical thing to do is wait until/if you manage to get the Eye for yourself and then start the grind for the crafted hammer. However, unless you get really lucky and get the Eye to drop very early in your Molten Core clears, this is a little impractical as it will take you a long time to gather up all the mats needed, and if you really have your heart set on Sulfuras, you might want to start before you get the Eye. This, of course, is further complicated by some of the mats being drops off bosses in Molten Core, meaning they're either guild property or you'll have to roll for them in pugs. The easy answer here, obviously, is having a good guild that will either decide who's getting the hammer ahead of time, or will bank all the mats and have them ready for whoever gets the Eye when it drops. This also isn't as easy as it sounds, as the big pain-in-the-*filtered* mat required here involves a whole lot of alchemist 2-day cooldown transmutes, which again requires a whole lot of planning. 

Aux delivers a more advanced UI for the auction house. At times you want to buy a lot of materials and you want to buy for the lowest price possible. Aux let you list an item ordered by the price per item. Another neat function is that Aux can post multiple stack for you on the auction house. If you use the default action UI you have to post each stack manually.
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