This actually may have been pre-1.12, as I'm pretty sure it didn't have the +5 defence at the time, but I might be wrong. I was wearing a blue belt, I think it had a +1% to block and I was pretty happy with it for those seldom-needed off-tank purposes. I also didn't have any other Might items, as most of those were still reserved for the real tanks. Shockingly, no one wanted the Belt of Might when it dropped (off a trash mob as I recall) as all the tanks had it already and, obviously, all the DPS/off-tank Warriors would rather spend their DKP on DPS items. Also keep in mind this was a BoE item. And so the then raid leader and officer, Fisker, decided someone had to take it, we weren't going to disenchant or sell it, but we also weren't going to give it our for free - and I was the lucky recipient of this minus x DKP prize.

Elune’s Grace: On-use ability that reduces damage taken and increases dodge chance by 10% for 15 seconds. 5 minute cooldown. Useful if there are a lot of mobs attacking at once, or if fighting mobs that attack often, such as dual wielders. Also useful in PvP in similar situations, such as against rogues or feral druids. Less useful against slow, hard hitting mobs or players.
Haste is a stat not thought by many to be very useful to priests. However, while leveling, a priest’s primary source of damage will be their wand, and Haste affects a wand’s attack speed, which means more DPS. There are very few effects that will grant haste, though. In fact, the only reasonable one I can think of is the enchant to gloves. If there is enough money in the bags to toss an enchant on a decent pair of gloves, be sure to ask for Haste.
Another thing of note is Vampiric Embrace. While this may seem like a useful ability that heals party members for 20% of shadow damage you deal, it isn’t useful enough in a raid environment to be worthy of the threat it generates. The ability only heals based off damage that you deal, and it only heals the other 4 members of your direct party. This means you’ll almost never use it in a raid, unless specifically asked to.
It is always worth ranking up any spells learned through talents or racials. Also, if there is some extra gold left in the ol’ coinpurse, consider buying Resurrection, Renew, Prayer of Healing, Fade, and Flash Heal. These spells are useful while healing dungeons, and worth the money if one chooses to do so. However, don’t break the bank for these spells. It is quite possible to get by without them, and a mount is worth more than a wider variety of healing spells.
It is always worth ranking up any spells learned through talents or racials. Also, if there is some extra gold left in the ol’ coinpurse, consider buying Resurrection, Renew, Prayer of Healing, Fade, and Flash Heal. These spells are useful while healing dungeons, and worth the money if one chooses to do so. However, don’t break the bank for these spells. It is quite possible to get by without them, and a mount is worth more than a wider variety of healing spells.
Picking the best race for the priest is difficult since this class gets unique spells based on its race, these affect how we rank the best drastically. For Horde for sure if you are going shadow you will want Undead, and Alliance can choose between Humans and Dwarves. With PVP in mind, we think Dwarves have an edge of humans, but they are both good choices so either will work.

Crocolisk pets cause noticeable server lag when summoned Beast lore does not display the targeted creatures armor in the tooltip Feign death does not immediately drop the Hunter from combat in a Battleground Feign Death does not cause the Hunter’s health and mana bar to zero out as if the Hunter was dead Feign Death does not kill the hunter if they stay feigned the entire duration Hunters are performing a WalkBackwards animation while strafing left during Auto Shot Hunters have the ability to tame pets 2 levels higher than the Hunter’s level Hunter Pets do not auto-cast Dash or Dive when engaging their target The Bonus Armor from Thick Hide is dropping off of Hunter pets shortly after talenting into it Sending Hunter pets into combat with a special ability such as Bite does not also trigger your pet to begin attacking Multiple instances of Hunter’s Mark can be applied to a target Hunters are unable to cancel the animation associated with placing a trap by moving Explosive Trap and Frost Trap place the hunter into combat each time they apply their associated effects or deal damage Enemies will ignore collision when in combat with a player Note: This isn’t hunter specific and was a global issue. This did affect Hunter pets so we listed it here Pets do not display a “ding” visual when leveling up Activating a Night Elf Hunter’s Shadowmeld racial ability at the same time that the Eyes of the Beast cast completes will give the player control over pet movement without snapping to the Pet’s point of view Ranged attacks cannot be blocked Training pets may cause your client to become unresponsive The spell animation for flare is significantly different than the animation used in 1.12 Please note that this list is not comprehensive. There have been many other issues that affect hunters that have been fixed recently, and we are still hard at work fixing other bugs.
There are many enchants that you can find that will make a huge difference in the damage and longevity of your shadow priest. Optimizing is all about finding a proper balance between regeneration and raw damage, but this also takes into account the options you actually have available to you for each equipment slot. There are a few options for multiple enchants, these usually serve as cheaper and far more accessible alternatives.
As I mentioned in the beginning of the guide, people have this misconception about how one is supposed to level a priest. Many believe that in order to kill a mob, they have to use their all of their mana to continually cast spells. However, this is horribly inefficient, as doing so will burn through mana much too quickly, and despite killing mobs quickly, the priest is having to sit down to drink more often.
This build is what you should use if you want to do 5-man dungeons. With this 14/0/37 build, you’ll go deep into the shadow tree to fill out Shadow Reach and Shadow Affinity. This allows you to generate virtually no threat, while also having excellent range in the mobile environment of a dungeon. This build will make use of Vampiric Embrace, so you could consider adding an additional point in Improved Vampiric Embrace for even more healing.
Hunter “dead zone” is working as expected and is consistent with the Reference Client A wolf pet’s Howl buff is consumed by anything that causes damage, even if it does not benefit from the buff A Hunter pet’s Bite and Claw ability damage will not change in the tooltip based on the happiness of the pet. The tooltip will always display the damage as if the pet were Content (yellow). This is consistent with the Reference client Note: This was reported several times to us based on 1.2 patch notes which seem to have been misunderstood. The intent here is simply that damage displayed is what the pet would deal if it were Content, not what it deals based on its current happiness level. Traps can sometimes not be triggered if a player moves over them very quickly (i.e. a Warrior’s Charge ability). This behavior is consistent with the Reference client. Auto Shot does not make a sound when cast during the animation of Hunter’s Mark and certain other abilities Scatter Shot and Freezing Trap share diminishing returns The following reported issues are either confirmed fixed in recent builds, or we have upcoming fixes currently in testing:
In-Game Addon Version of My Leveling Guides:  As of June 6th the In-Game Addon version of my leveling guides has began construction!  It will be a long road before it's finished completely, so I cannot guarantee how much of it will be ready for Classic Launch but there is a decent chance that some starting zones will be complete for it by then.  It will be full of features, including:  waypoint arrows, automatic updating, and much more.  More features will be available for it overtime too.
The Horde levels 50-60 guide has been rewritten and revamped.  My 1-60 Horde leveling guide is now completely updated for the 1.12 Drums of War patch.  As you can see it is about 15% larger than the 40-50 guide (single largest guide page yet).  There is also a lot of route changes.  I moved the entire Silithus section from level 55 to level 58, which allowed me to include a lot more quests for that zone.  There is also a lot of other improvement to the route, including adding a lot more quests into the guide, mostly from Moonglade, Silithus and Eastern Plaguelands.  This will make the final level 59 grind much shorter.

However: I personally definitely prefer the Human racials over dwarf, since only 2x Priests in the raid have to be dwarf in order to negate fear effects on the MT & 10% Reputation gain on a purely selfish level is almost too good to pass up on because of the various rep grinds that happen during a raid cycle. The 5 % bonus spirit is nice to have as well.
I made some route changes to the Horde levels 43-44 sections.  I have swapped 44 Dustwallow Marsh with 44 Desolace (the entire sections). This allowed me to do Deadmire (at lvl 43 instead of 38) and then go stop at TB to turn in Deadmire + The Black Shield at the same time, then fly quickly to do the Desolace stuff.  Doing 44 Desolace is now mandatory because I think its faster with the new routes. This will also make the level 53 grind much shorter.  I think these were great changes.
Cone of Cold is behaving consistently with the reference client. Arcane Missiles does not put the caster in combat . A Hunter’s Frost Trap ground effect will break Rogues out of stealth. The Berserking Troll racial ability is behaving as expected and matches the reference client. The pet that a Warlock has when initially logging into the game world does not restore a Soul Shard when dismissed by taking a flight path or moving out of range. The trigger range on Hunter’s traps are reduced by Stealth when the stealthed player is a similar or higher level than the Hunter. Soul Link cannot be dispelled by dispelling the Warlock’s pet. A Warlock’s Succubus pet cannot cast spells if they are out of line of sight of the target. Manually cancelling Stealth after using Vanish will remove the Vanish buff as well as the Stealth buff. Escape Artist has a very small chance to fail when used to escape an effect that has a decreased chance to be dispelled (e.g. a Rogue’s Vile Poisons talent). Rogues are not broken out of stealth by Blizzard until they take damage. Taunting Hunter pets that are set to Aggressive or Defensive mode will cause them to attack the taunting player. I additionally modified the wording on the following to be a bit more clear:
It’s important that you levelling in certain areas around your characters level to gain the full XP reward for slaying monsters. Below is a list of all the best location for grinding XP from level 1 to 60, these locations are good for AOE spells and should have plenty of mobs. The Level you should be before you enter that specific location will be indicated to left in a Blue Color for Alliance [Lvl 35-39] and Orange Color for Horde  [Lvl 35-39] the Mobs you are looking for Bolded [Mob Name].

When that ass is firmly planted in the saddle of a sexy steed, feel free to spend as much money as desired. A lot of people suggest (and complain about) saving 1000 gold to buy an epic mount and the training necessary to use it. Don’t bother. The whole point of a mount is improving efficiency. Leveling from 40 to 60 with a mount is much faster than without, but in order to use an epic mount, one has to be level 60 anyway, and at that point, there is no need to be efficient. Raid bosses won’t die faster if you have your epic mount. They will die faster if the damage dealers aren’t dying because the priest could afford decent BoE gear at level 60.
On top of that, you’ll also need a “rotation” to keep up with mana regeneration. You’ll generally want to use a Major Mana Potion after you’ve used enough mana to fully benefit from one. If you have enough health and raid damage is low, you can also use a Demonic Rune. If both of those are on cooldown, you’ll want to stop using Mind Blast in your rotation, and instead just cast Mind Flay when you have enough mana to keep Shadow Weaving applied. If you’re really lucky, a druid might Innervate you (don’t count on it).
I made some route changes to the Horde levels 43-44 sections.  I have swapped 44 Dustwallow Marsh with 44 Desolace (the entire sections). This allowed me to do Deadmire (at lvl 43 instead of 38) and then go stop at TB to turn in Deadmire + The Black Shield at the same time, then fly quickly to do the Desolace stuff.  Doing 44 Desolace is now mandatory because I think its faster with the new routes. This will also make the level 53 grind much shorter.  I think these were great changes.
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