Another thing of note is Vampiric Embrace. While this may seem like a useful ability that heals party members for 20% of shadow damage you deal, it isn’t useful enough in a raid environment to be worthy of the threat it generates. The ability only heals based off damage that you deal, and it only heals the other 4 members of your direct party. This means you’ll almost never use it in a raid, unless specifically asked to.
1 Eye of Sulfuras And there you have it. Obviously Sulfuras is very much a guild-wide effort and the most common path to getting it is to have the guild gather up all the mats collectively, to then give to whoever earns the Eye - either through DKP or whichever method the guild uses. However, since pugs will be much more of a thing in Classic than they were in Vanilla, it's not completely insane to think someone will want to do this solo/without guild support, but for that you'd either have to have a whole lot of gold (not to mention luck to even get the Eye in a pug) and perhaps do some planning ahead of time, especially with the transmutes.
Even though the guide was developed with a hunter, the guide can be followed by any class. Except you have to do your class's quests which aren't a whole lot. I do have full intention to make my guide friendly with all classes in the future by listing all of their steps as well. There will be a toggle that allows you to show which class's steps you want to see in the guide. But this is coming later.
Through out the game, the quest log will be capped to 20 many times. The guide makes use of maximizing the total amount of quests you can accept at once. Because of this it is important to follow the guide exactly and only accept quests if the guide tells you to so you won't run into issues not being able to accept a quest. If you do accept a quest that is not listed in the guide, write it down because you may need to abandon it in order to keep following the guide if your quest log is full.
While you get Cat Form at 20, there will be many instances in this level bracket where it’s preferable to sit in Bear Form. One reason is that you don’t have an efficient finisher for your combo points in Cat Form at this stage and you don’t even get Shred until 22. Secondly, you are penalized more swapping from Caster to Cat than from Caster to Bear as you start with potentially 0 energy, since Furor won’t be 5/5 till 27.
Fear Ward: One-use ability that grants a friendly target immunity to the next fear effect used against them. Can be dispelled. Lasts 10 minutes. 30 second cooldown. Incredible in PvP. Great for a raids, but not very useful while leveling or in 5-man dungeons. However, because of the short cooldown, there’s no reason not to keep this buff up in case anything (or anyone) has a fear.
Spell Hit increases one’s chance to hit with spells, or more accurately, reduces one’s chance to miss with spells. While leveling, one’s chance to miss with spells is so low (or sometimes non-existent) that this stat is near worthless. However, any piece of gear with Spell Hit is also likely to have other stats on it that make it worth using, and “near worthless” doesn’t mean totally worthless.
Trolls are the better choice because they have Berserking, which increases casting speed based on missing health, Hex of Weakness, which reduces enemy damage, and Shadowguard, their strongest ability that passively hits enemies every few seconds. Shadowguard by itself is the biggest DPS increase, which makes trolls a clear winner if you’re focused on maximizing damage.
The Horde 12-20 (Barrens + Stonetalon Mountains) guide has been rewritten and revamped. In addition, there has been numerous tweaks to the speedrun route to make things faster and easier to follow. Also, in case you haven't noticed I am now adding about 40% more info per step and redoing all the images. Unlike with my previous vanilla guides, I am now giving a brief explanation of where to go and what to do with each step along with any other helpful tips.
Members Area: My members area will launch one week before Classic WoW launches. At this time I am unsure of how much content will be in it. I suspect it will be about the same price of a Twitch sub (of only about $5 a month or so). The members area will support the ongoing efforts to improving my leveling guides over time. There is a lot more content planned for the future, including remastered TBC leveling guides (even if Blizzard does not launch Classic TBC). And remastered WOTLK leveling guides. I plan to continue to make leveling guides for WoW full time for many years to come!
Hunter pets that died while the hunter was in a battleground are resurrected in an unhappy state when the battleground ends Auto Shot does not animate or display a missile when it fires immediately after Aimed Shot Aspect of the Pack will sometimes attempt to apply itself to mounted party members When a Quiver or Ammo Pouch is equipped, the tooltip for Aimed Shot incorrectly reflects an attack speed bonus from the Quiver or Ammo Pouch that it does not actually receive When taming a pet that teaches the Hunter a new Beast Training ability, the chat message does not report the ability’s rank The Hunter’s quiver may occasionally appear in the Hunter’s hand instead of the Hunter’s equipped weapon We hope to have fixes in place for these issues before launch, but please note that we can never guarantee when or if any known issue will be fixed.
The shadow spec Best Gear Stats for Shadow Priest Builds in WoW Classic patch 1.12 is little more focused on damage similar to a warlock mostly of the DOT shadow damage. Primary Stats These are the best stats for maximizing your shadow damage for the Shadow Talent Build, while Secondary Stats These are some quality of life stats that will help with some extra healing and having enough mana to do damage and off-heal, and then we have Other Stats these are last option and most likely you will not choose these but if u have to then so be it.
In-Game Addon Version of My Leveling Guides: As of June 6th the In-Game Addon version of my leveling guides has began construction! It will be a long road before it's finished completely, so I cannot guarantee how much of it will be ready for Classic Launch but there is a decent chance that some starting zones will be complete for it by then. It will be full of features, including: waypoint arrows, automatic updating, and much more. More features will be available for it overtime too.