This Shadow Talent Build is the fastest for Leveling Up a Priest Class from 1-60 in WoW Classic patch 1.12. Spamming Shadow Damage DOTs while kite mobs will be the name of the game with this build, having the ability to sustain your health is just a bonus. You will just need to make sure you are stacking enough spirit so you don’t run out of mana often as that will slow down the levelling process drastically.
Mana per 5 seconds, AKA Mp5, adds direct mana regeneration that continues even while casting spells. Normally, this stat is very sought after, but while leveling, a priest should be relying on Spirit and Spirit Tap to regenerate mana, and should not be casting enough spells to fully reap the benefit of uninterrupted mana regeneration. This stat is also generally obtained at the cost of other stats, as not much leveling gear has Mp5 on it without also sacrificing other stats.
When level 60 is achieved, money should generally be spent on one of two things: gear, or professions. As a priest, I would suggest taking the time to level tailoring, because a few of the crafted tailoring items are best-in-slot. Enchanting and Alchemy can also make a decent amount of money at higher levels. Everybody needs enchants and consumables. If professions aren’t interesting (that’s silly), use the gold to buy BoE gear, or join GDKP runs and bid on good items.

Enchanting – Another fantastic choice is enchanting. A big part of optimization is enchants that add powerful passive bonuses. These too can get fairly expensive, but you can drastically reduce that cost by picking the skill up yourself. If you’ve selected tailoring, enchanting is a great pairing because they both don’t require a dedicated gathering profession to supply it.

With a decent wand, most mobs equal to the priest’s level or lower will die to Shadow Word: Pain and wand damage. However, the DPS of Shadow Word: Pain and a wand combined is usually not enough to beat mana regeneration filling your mana bar, and then the issue of efficiency becomes a lack of DPS. Practice balancing mana-efficiency with DPS by casting Power Word: Shield, Shadow Word: Pain, two Mind Flays, then wand for the rest of the mob’s health. As soon as the mob dies, use Power Word: Shield, and repeat the process on another mob. If doing so consistently does not result in dropping below half mana, continue. Otherwise, cast one fewer Mind Flay each time until the mana bar is hovering around 90% most of the fight.

Crocolisk pets cause noticeable server lag when summoned Beast lore does not display the targeted creatures armor in the tooltip Feign death does not immediately drop the Hunter from combat in a Battleground Feign Death does not cause the Hunter’s health and mana bar to zero out as if the Hunter was dead Feign Death does not kill the hunter if they stay feigned the entire duration Hunters are performing a WalkBackwards animation while strafing left during Auto Shot Hunters have the ability to tame pets 2 levels higher than the Hunter’s level Hunter Pets do not auto-cast Dash or Dive when engaging their target The Bonus Armor from Thick Hide is dropping off of Hunter pets shortly after talenting into it Sending Hunter pets into combat with a special ability such as Bite does not also trigger your pet to begin attacking Multiple instances of Hunter’s Mark can be applied to a target Hunters are unable to cancel the animation associated with placing a trap by moving Explosive Trap and Frost Trap place the hunter into combat each time they apply their associated effects or deal damage Enemies will ignore collision when in combat with a player Note: This isn’t hunter specific and was a global issue. This did affect Hunter pets so we listed it here Pets do not display a “ding” visual when leveling up Activating a Night Elf Hunter’s Shadowmeld racial ability at the same time that the Eyes of the Beast cast completes will give the player control over pet movement without snapping to the Pet’s point of view Ranged attacks cannot be blocked Training pets may cause your client to become unresponsive The spell animation for flare is significantly different than the animation used in 1.12 Please note that this list is not comprehensive. There have been many other issues that affect hunters that have been fixed recently, and we are still hard at work fixing other bugs.

The Horde levels 50-60 guide has been rewritten and revamped.  My 1-60 Horde leveling guide is now completely updated for the 1.12 Drums of War patch.  As you can see it is about 15% larger than the 40-50 guide (single largest guide page yet).  There is also a lot of route changes.  I moved the entire Silithus section from level 55 to level 58, which allowed me to include a lot more quests for that zone.  There is also a lot of other improvement to the route, including adding a lot more quests into the guide, mostly from Moonglade, Silithus and Eastern Plaguelands.  This will make the final level 59 grind much shorter.

Don’t ever worry about the armor value or level of gear. The other stats are what are important. The amount of damage reduction gained by focusing on armor values will make little to no impact on leveling at all, and never look at the gear equipped on a character and think it needs to be replaced because it’s “outleveled.” The level of the gear is irrelevant. Vanilla has some terrible items. Level 40 gear can have worse stats than a level 20 item with great stats. Great pieces to look out for are the Dreamweave pieces, the Shadoweave set, Honored PvP reputation gear, and any decent cloth boots, because for whatever reason, good cloth boots are hard to come by.
The crafting process for the Sulfuron Hammer is the grindiest part of this process, as it requires a large amount of difficult to obtain mats, but the Eye itself also has a low (2%-ish) drop chance off Ragnaros, so both parts will require a whole lot of time. This creates a bit of a conundrum, as the logical thing to do is wait until/if you manage to get the Eye for yourself and then start the grind for the crafted hammer. However, unless you get really lucky and get the Eye to drop very early in your Molten Core clears, this is a little impractical as it will take you a long time to gather up all the mats needed, and if you really have your heart set on Sulfuras, you might want to start before you get the Eye. This, of course, is further complicated by some of the mats being drops off bosses in Molten Core, meaning they're either guild property or you'll have to roll for them in pugs. The easy answer here, obviously, is having a good guild that will either decide who's getting the hammer ahead of time, or will bank all the mats and have them ready for whoever gets the Eye when it drops. This also isn't as easy as it sounds, as the big pain-in-the-*filtered* mat required here involves a whole lot of alchemist 2-day cooldown transmutes, which again requires a whole lot of planning.
Most priests opt to play as holy or discipline, but shadow is just as important as the other two specializations. Shadow priests have Shadow Weaving, which boosts all shadow damage done by 15%. This definitely helps the shadow priest, but it also helps warlocks as a much of their damage is shadow-based. Raids are certain to have multiple warlocks, so this makes Shadow Weaving, and therefore a shadow priest, an essential member of any raid group.

Haste is a stat not thought by many to be very useful to priests. However, while leveling, a priest’s primary source of damage will be their wand, and Haste affects a wand’s attack speed, which means more DPS. There are very few effects that will grant haste, though. In fact, the only reasonable one I can think of is the enchant to gloves. If there is enough money in the bags to toss an enchant on a decent pair of gloves, be sure to ask for Haste.
Sulfuras, Hand of Ragnaros is possibly the most famous item in all of WoW. One of only two legendary items introduced with the base game, its power may not have lived up to its legend, but the effort you had to put in to get it most certainly did. Today we'll be taking a look at the weapon and how good it was in patch 1.12, how to get it, and we'll throw in an extra story related to it from Vanilla.
We have a large post over on the WoW Classic beta forums where Blizzard are addressing all the outstanding issues with Hunters. We have a huge amount of problems listed below, from the now expected "not a bug" things players report that are actually working as intended, to bugs that have already been fixed or will be very soon, and actual bugs that aren't fixed yet but are on the known issues list.
This part I very vividly remember - there I was, standing in Molten Core, in a raid group and without a guild, not knowing what was going on or what the hell just happened. I was pretty shocked at the time, but I was also insanely angry, so the shock had to take a back seat. As I was kicked I wasn't privvy to the guild chat happening at the time so it was pretty stressful - do I leave the group and just go on my way forever? In the end, it was another officer, Rogue and all around good guy Jihan that managed to calm things down and so I was invited back and we continued discussing the issue.
The Horde 12-20 (Barrens + Stonetalon Mountains) guide has been rewritten and revamped.  In addition, there has been numerous tweaks to the speedrun route to make things faster and easier to follow.  Also, in case you haven't noticed I am now adding about 40% more info per step and redoing all the images.  Unlike with my previous vanilla guides, I am now giving a brief explanation of where to go and what to do with each step along with any other helpful tips.
Berserking: On-use ability that increases attack speed and cast speed by 10% to 25% depending on the priest’s health. At full health, the priest gains 10%, and can gain up to 25% if “badly hurt.” 3 minute cooldown. Very useful, as it increases the DPS of the priest’s wand, and allows the priest to cast spells faster. If used correctly, this can easily surprise a ganker when their health melts from the machinegun fire of wand blasts.
Fear Ward: One-use ability that grants a friendly target immunity to the next fear effect used against them. Can be dispelled. Lasts 10 minutes. 30 second cooldown. Incredible in PvP. Great for a raids, but not very useful while leveling or in 5-man dungeons. However, because of the short cooldown, there’s no reason not to keep this buff up in case anything (or anyone) has a fear.
Your talent choices for a shadow priest will depend on what situation you’re going into. If you’re primarily running dungeons, you can run a niche build that will help out there. Some of those abilities are no longer available in bigger raids, which will require you adopt a different build altogether. Feel free to move points around as you feel necessary, but these builds should help you output the most damage.
Welcome to our World of Warcraft Classic Druid Guide everything you need to know to play the Druid Class. We have Race Base Stats and how your Primary Stats affect your character. We also have the Best Race, Weapons, Profession and Talent Specs to use. For good mesure, we included images to help show the locations of every Druid trainer within Major/Captial Cities in WoW Classic.
While it is possible to play perfectly with the default UI, there are many critical things missing that will make your life more difficult. This is where addons can be extremely useful. There are a vast number of addons, including more comprehensive UI packages, but below we have listed some of the basic addons that are highly recommended as a Hunter.