That was the only 5 minutes I was ever outside of Nihilum since I joined it, and to be completely honest with you, I can't even remember what happened with that god damned belt. I think I ended up taking it either for free or for a highly discounted price, but it's the drama that stuck with me and not the actual DKP or belt. And in closing, as you might expect, I didn't ever get the Sulfuras or the Eye, as it simply didn't drop while I was ahead on points. I did, however, grind a whole lot of Rich Thorium Veins in preparation for both it and Thunderfury, for which I actually had the left binding - and also never got.
Even though the guide was developed with a hunter, the guide can be followed by any class.  Except you have to do your class's quests which aren't a whole lot.  I do have full intention to make my guide friendly with all classes in the future by listing all of their steps as well.  There will be a toggle that allows you to show which class's steps you want to see in the guide.  But this is coming later.
Even though the guide was developed with a hunter, the guide can be followed by any class.  Except you have to do your class's quests which aren't a whole lot.  I do have full intention to make my guide friendly with all classes in the future by listing all of their steps as well.  There will be a toggle that allows you to show which class's steps you want to see in the guide.  But this is coming later.
Swim Speed Potions (used especially at lvl 37 for Faldir's Cove in Arathi Highlands and lvl 57 in WPL).  Try to get multiple stacks of these.  I also recommend keeping a stack of these always in your bags.  You will frequently pass rivers and lakes and can use these potions to pass them faster through out the guide.  Please note that these potions do not stack with Druid's Aquatic Form and Glyph of Aquatic Form.

This part I very vividly remember - there I was, standing in Molten Core, in a raid group and without a guild, not knowing what was going on or what the hell just happened. I was pretty shocked at the time, but I was also insanely angry, so the shock had to take a back seat. As I was kicked I wasn't privvy to the guild chat happening at the time so it was pretty stressful - do I leave the group and just go on my way forever? In the end, it was another officer, Rogue and all around good guy Jihan that managed to calm things down and so I was invited back and we continued discussing the issue.


1 Sulfuron Ingot - (dropped by Golemagg in MC) to trade to Lokhtos Darkbargainer in the Grim Guzzler in the Blackrock Depths, who will then give you the plans for the weapon 8 Sulfuron Ingot 50 Arcanite Bar - the most  difficult part of the whole thing, aside from the Eye and potentially the Ingots (if you're soloing). You'll not only need 50 Thorium Bars and 50 Arcane Crystals (which drop from Rich Thorium Veins at a 2-3% rate) but also 50 transmutes from alchemists, which are on a 2 day cooldown 10 Blood of the Mountain - drops from Dark Iron Veins or from Molten Giants/Destroyers in MC 20 Dark Iron Bar aka 160 Dark Iron Ore - requiring a blacksmith who can smelt the ore, which is a separate quest to unlock, and the ore can only be smelted at the Black Forge in BRD, near the entrance to MC 10 Lava Core - drop from most mobs in MC 10 Fiery Core - drop from most mobs in MC 25 Essence of Fire - an easy one, drops from various Elementals or can be transmuted, but usually isn't that expensive on the AH Now all that's left to craft Sulfuras, Hand of Ragnaros is: 

Most priests opt to play as holy or discipline, but shadow is just as important as the other two specializations. Shadow priests have Shadow Weaving, which boosts all shadow damage done by 15%. This definitely helps the shadow priest, but it also helps warlocks as a much of their damage is shadow-based. Raids are certain to have multiple warlocks, so this makes Shadow Weaving, and therefore a shadow priest, an essential member of any raid group.
We have a large post over on the WoW Classic beta forums where Blizzard are addressing all the outstanding issues with Hunters. We have a huge amount of problems listed below, from the now expected "not a bug" things players report that are actually working as intended, to bugs that have already been fixed or will be very soon, and actual bugs that aren't fixed yet but are on the known issues list.

Your talent choices for a shadow priest will depend on what situation you’re going into. If you’re primarily running dungeons, you can run a niche build that will help out there. Some of those abilities are no longer available in bigger raids, which will require you adopt a different build altogether. Feel free to move points around as you feel necessary, but these builds should help you output the most damage.
While actually hitting with a weapon isn’t important for a caster class like a shadow priest, the passive bonuses you’ll gain from maxing your weapon skill make them worth capping. Shadow priests benefit even less than other casters because two of their main abilities cannot be critical strikes. However, weapon skill does offer important defensive stats in the event you get hit by an add.
It’s important that you levelling in certain areas around your characters level to gain the full XP reward for slaying monsters. Below is a list of all the best location for grinding XP from level 1 to 60, these locations are good for AOE spells and should have plenty of mobs. The Level you should be before you enter that specific location will be indicated to left in a Blue Color for Alliance [Lvl 35-39] and Orange Color for Horde  [Lvl 35-39] the Mobs you are looking for Bolded [Mob Name].
As you might imagine, this didn't sit well with me as I was aiming for Sulfuras, and it sounded pretty unfair that I had to be punished for having the most DKP of the Warriors present there, making me lose my spot in line for the hammer. And so I said no, thanks. Apparently this wasn't an option as I was then told I had to take it. And then I said no again, which prompted a huge discussion/fight, which ended up in Fisker kicking me from the guild for refusing to take this belt.
To fully realize the potential of your shadow priest, you’ll need to understand several things about the class. This guide will cover several things like race options, talent choices, and the rotation you should follow to output the most damage. We’ll also talk about all aspects of optimization, including stat priorities, enchanting, beneficial professions, and the consumables that make your character complete.

That was the only 5 minutes I was ever outside of Nihilum since I joined it, and to be completely honest with you, I can't even remember what happened with that god damned belt. I think I ended up taking it either for free or for a highly discounted price, but it's the drama that stuck with me and not the actual DKP or belt. And in closing, as you might expect, I didn't ever get the Sulfuras or the Eye, as it simply didn't drop while I was ahead on points. I did, however, grind a whole lot of Rich Thorium Veins in preparation for both it and Thunderfury, for which I actually had the left binding - and also never got.


If for any reason, two or more mobs are pulled, apply Shadow Word: Pain to all targets, then use Psychic Scream to reduce damage taken. Apply Vampiric Embrace as necessary to heal any damage. Keep calm and shoot that wand. Re-apply Shadow Word: Pain as necessary. If mana is not an issue, cast one or two Mind Flays to kill a target quicker so more of the fight is spent with Spirit Tap active.
Elune’s Grace: On-use ability that reduces damage taken and increases dodge chance by 10% for 15 seconds. 5 minute cooldown. Useful if there are a lot of mobs attacking at once, or if fighting mobs that attack often, such as dual wielders. Also useful in PvP in similar situations, such as against rogues or feral druids. Less useful against slow, hard hitting mobs or players.
Haste is a stat not thought by many to be very useful to priests. However, while leveling, a priest’s primary source of damage will be their wand, and Haste affects a wand’s attack speed, which means more DPS. There are very few effects that will grant haste, though. In fact, the only reasonable one I can think of is the enchant to gloves. If there is enough money in the bags to toss an enchant on a decent pair of gloves, be sure to ask for Haste.
Another thing of note is Vampiric Embrace. While this may seem like a useful ability that heals party members for 20% of shadow damage you deal, it isn’t useful enough in a raid environment to be worthy of the threat it generates. The ability only heals based off damage that you deal, and it only heals the other 4 members of your direct party. This means you’ll almost never use it in a raid, unless specifically asked to.

Haste is a stat not thought by many to be very useful to priests. However, while leveling, a priest’s primary source of damage will be their wand, and Haste affects a wand’s attack speed, which means more DPS. There are very few effects that will grant haste, though. In fact, the only reasonable one I can think of is the enchant to gloves. If there is enough money in the bags to toss an enchant on a decent pair of gloves, be sure to ask for Haste.


On top of that, you’ll also need a “rotation” to keep up with mana regeneration. You’ll generally want to use a Major Mana Potion after you’ve used enough mana to fully benefit from one. If you have enough health and raid damage is low, you can also use a Demonic Rune. If both of those are on cooldown, you’ll want to stop using Mind Blast in your rotation, and instead just cast Mind Flay when you have enough mana to keep Shadow Weaving applied. If you’re really lucky, a druid might Innervate you (don’t count on it).
The second issue is distinguishing the difference between DPS (damage per second) and DPM (damage per mana). While leveling, one wants to be efficient, which most people interpret as “kill stuff as fast as possible.” What being efficient actually means is earning as much experience per hour as possible. Priests can kill things really fast, but if one spends twenty seconds drinking after every kill or two, one is not being very efficient.
If for any reason, two or more mobs are pulled, apply Shadow Word: Pain to all targets, then use Psychic Scream to reduce damage taken. Apply Vampiric Embrace as necessary to heal any damage. Keep calm and shoot that wand. Re-apply Shadow Word: Pain as necessary. If mana is not an issue, cast one or two Mind Flays to kill a target quicker so more of the fight is spent with Spirit Tap active.
This Shadow Talent Build is the fastest for Leveling Up a Priest Class from 1-60 in WoW Classic patch 1.12. Spamming Shadow Damage DOTs while kite mobs will be the name of the game with this build, having the ability to sustain your health is just a bonus. You will just need to make sure you are stacking enough spirit so you don’t run out of mana often as that will slow down the levelling process drastically.

I made some route changes to the Horde levels 43-44 sections.  I have swapped 44 Dustwallow Marsh with 44 Desolace (the entire sections). This allowed me to do Deadmire (at lvl 43 instead of 38) and then go stop at TB to turn in Deadmire + The Black Shield at the same time, then fly quickly to do the Desolace stuff.  Doing 44 Desolace is now mandatory because I think its faster with the new routes. This will also make the level 53 grind much shorter.  I think these were great changes.
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