While it is possible to play perfectly with the default UI, there are many critical things missing that will make your life more difficult. This is where addons can be extremely useful. There are a vast number of addons, including more comprehensive UI packages, but below we have listed some of the basic addons that are highly recommended as a Hunter.
Berserking: On-use ability that increases attack speed and cast speed by 10% to 25% depending on the priest’s health. At full health, the priest gains 10%, and can gain up to 25% if “badly hurt.” 3 minute cooldown. Very useful, as it increases the DPS of the priest’s wand, and allows the priest to cast spells faster. If used correctly, this can easily surprise a ganker when their health melts from the machinegun fire of wand blasts.
Now that you know how to optimize your shadow priest, you’ll need to understand how to actually play one. While shadow priests are technically a supportive damage-dealer, they don’t have as much responsibility as hybrid classes like a retribution paladin. You don’t have buffs to maintain, and your support comes in the form of passive bonuses you apply.
The best profession for druid class is an easy one for horde and here’s why. Since Horde will have to choose the Tauren Race just to roll Druid Class, the Tauren Racial Trait provides them with 5+ Herbalism Skill. If you are not sure why this is good you can visit our Herbalism Guide below to learn more. You could also choose Leatherworking and Skinning if you can’t stand picking herbs and making potions since with leatherworking you can make some useful gear for this class.
The Horde levels 50-60 guide has been rewritten and revamped.  My 1-60 Horde leveling guide is now completely updated for the 1.12 Drums of War patch.  As you can see it is about 15% larger than the 40-50 guide (single largest guide page yet).  There is also a lot of route changes.  I moved the entire Silithus section from level 55 to level 58, which allowed me to include a lot more quests for that zone.  There is also a lot of other improvement to the route, including adding a lot more quests into the guide, mostly from Moonglade, Silithus and Eastern Plaguelands.  This will make the final level 59 grind much shorter.

Elune’s Grace: On-use ability that reduces damage taken and increases dodge chance by 10% for 15 seconds. 5 minute cooldown. Useful if there are a lot of mobs attacking at once, or if fighting mobs that attack often, such as dual wielders. Also useful in PvP in similar situations, such as against rogues or feral druids. Less useful against slow, hard hitting mobs or players.


This is a favourite for most Priest players and mostly used in PVP, but is just as viable in PVE as you would expect from a DOT Spec. Below we have an image of the Best Shadow Talent Build to use in WoW Classic Patch 1.12 and is meant for PVP Battlegrounds use. some of the key points with this build are the obvious ones being Vampiric Embrace which heals you for the damage you do, and then there is Shadow Form which gives you a buff that increases Shadow Damage by 15% and reduces physical damage you take also by 15%
While consumables certainly aren’t everything, they definitely make a big impact. Without consumables, shadow priests probably would never be invited to raids considering that they’d always be out of mana! If you do your best to stock as many of these consumables as possible, you should never run into mana issues. You’ll also notice that they help your spells pack quite the punch, what’s not to love other than the time and cost to acquire them?
Your talent choices for a shadow priest will depend on what situation you’re going into. If you’re primarily running dungeons, you can run a niche build that will help out there. Some of those abilities are no longer available in bigger raids, which will require you adopt a different build altogether. Feel free to move points around as you feel necessary, but these builds should help you output the most damage.
I made some route changes to the Horde levels 43-44 sections.  I have swapped 44 Dustwallow Marsh with 44 Desolace (the entire sections). This allowed me to do Deadmire (at lvl 43 instead of 38) and then go stop at TB to turn in Deadmire + The Black Shield at the same time, then fly quickly to do the Desolace stuff.  Doing 44 Desolace is now mandatory because I think its faster with the new routes. This will also make the level 53 grind much shorter.  I think these were great changes.

As I’ve mentioned many times in this guide so far, wands are one of, if not the most important part of a priest’s leveling. A good wand is going to significantly increase a priest’s leveling efficiency. In order to drive home the importance of a good wand, I’ve compiled a list of the best wands available for each level and where they are obtained. If possible, obtain these wands before they can be equipped, so time is not wasted using an inferior wand.
Cone of Cold is behaving consistently with the reference client. Arcane Missiles does not put the caster in combat . A Hunter’s Frost Trap ground effect will break Rogues out of stealth. The Berserking Troll racial ability is behaving as expected and matches the reference client. The pet that a Warlock has when initially logging into the game world does not restore a Soul Shard when dismissed by taking a flight path or moving out of range. The trigger range on Hunter’s traps are reduced by Stealth when the stealthed player is a similar or higher level than the Hunter. Soul Link cannot be dispelled by dispelling the Warlock’s pet. A Warlock’s Succubus pet cannot cast spells if they are out of line of sight of the target. Manually cancelling Stealth after using Vanish will remove the Vanish buff as well as the Stealth buff. Escape Artist has a very small chance to fail when used to escape an effect that has a decreased chance to be dispelled (e.g. a Rogue’s Vile Poisons talent). Rogues are not broken out of stealth by Blizzard until they take damage. Taunting Hunter pets that are set to Aggressive or Defensive mode will cause them to attack the taunting player. I additionally modified the wording on the following to be a bit more clear:
That makes a dwarf the best choice for an alliance priest. Their racial passive aren’t helpful, but their priest abilities are fantastic. They also have Desperate Prayer, but they have Fear Ward, an invaluable ability that is mandatory for certain boss encounters. While both abilities aren’t offensively helpful, they offer fantastic utility and support, a key marker of the priest class.
Game content and materials are trademarks and copyrights of their respective companies, publisher and its licensors. RankedBoost is not affiliated with the game companies, publisher and its licensors. We may use cookies to personalize content, ads, provide social media features and analyze our site traffic. By continuing to use our site, you accept our use of cookies. Learn more at Terms of Service and Privacy Policy. Got it!Opt out
However: I personally definitely prefer the Human racials over dwarf, since only 2x Priests in the raid have to be dwarf in order to negate fear effects on the MT & 10% Reputation gain on a purely selfish level is almost too good to pass up on because of the various rep grinds that happen during a raid cycle. The 5 % bonus spirit is nice to have as well.
Swim Speed Potions (used especially at lvl 37 for Faldir's Cove in Arathi Highlands and lvl 57 in WPL).  Try to get multiple stacks of these.  I also recommend keeping a stack of these always in your bags.  You will frequently pass rivers and lakes and can use these potions to pass them faster through out the guide.  Please note that these potions do not stack with Druid's Aquatic Form and Glyph of Aquatic Form.
×