Swim Speed Potions (used especially at lvl 37 for Faldir's Cove in Arathi Highlands and lvl 57 in WPL).  Try to get multiple stacks of these.  I also recommend keeping a stack of these always in your bags.  You will frequently pass rivers and lakes and can use these potions to pass them faster through out the guide.  Please note that these potions do not stack with Druid's Aquatic Form and Glyph of Aquatic Form.
The Horde levels 50-60 guide has been rewritten and revamped.  My 1-60 Horde leveling guide is now completely updated for the 1.12 Drums of War patch.  As you can see it is about 15% larger than the 40-50 guide (single largest guide page yet).  There is also a lot of route changes.  I moved the entire Silithus section from level 55 to level 58, which allowed me to include a lot more quests for that zone.  There is also a lot of other improvement to the route, including adding a lot more quests into the guide, mostly from Moonglade, Silithus and Eastern Plaguelands.  This will make the final level 59 grind much shorter.

The Horde 12-20 (Barrens + Stonetalon Mountains) guide has been rewritten and revamped.  In addition, there has been numerous tweaks to the speedrun route to make things faster and easier to follow.  Also, in case you haven't noticed I am now adding about 40% more info per step and redoing all the images.  Unlike with my previous vanilla guides, I am now giving a brief explanation of where to go and what to do with each step along with any other helpful tips.

The second issue is distinguishing the difference between DPS (damage per second) and DPM (damage per mana). While leveling, one wants to be efficient, which most people interpret as “kill stuff as fast as possible.” What being efficient actually means is earning as much experience per hour as possible. Priests can kill things really fast, but if one spends twenty seconds drinking after every kill or two, one is not being very efficient.
I made some route changes to the Horde levels 43-44 sections.  I have swapped 44 Dustwallow Marsh with 44 Desolace (the entire sections). This allowed me to do Deadmire (at lvl 43 instead of 38) and then go stop at TB to turn in Deadmire + The Black Shield at the same time, then fly quickly to do the Desolace stuff.  Doing 44 Desolace is now mandatory because I think its faster with the new routes. This will also make the level 53 grind much shorter.  I think these were great changes.
Swim Speed Potions (used especially at lvl 37 for Faldir's Cove in Arathi Highlands and lvl 57 in WPL).  Try to get multiple stacks of these.  I also recommend keeping a stack of these always in your bags.  You will frequently pass rivers and lakes and can use these potions to pass them faster through out the guide.  Please note that these potions do not stack with Druid's Aquatic Form and Glyph of Aquatic Form.

This Shadow Talent Build is the fastest for Leveling Up a Priest Class from 1-60 in WoW Classic patch 1.12. Spamming Shadow Damage DOTs while kite mobs will be the name of the game with this build, having the ability to sustain your health is just a bonus. You will just need to make sure you are stacking enough spirit so you don’t run out of mana often as that will slow down the levelling process drastically.

To fully realize the potential of your shadow priest, you’ll need to understand several things about the class. This guide will cover several things like race options, talent choices, and the rotation you should follow to output the most damage. We’ll also talk about all aspects of optimization, including stat priorities, enchanting, beneficial professions, and the consumables that make your character complete.

Above level 40, look for Plate gear “of the Bear,” and “of the Tiger,” Mail gear “of the Monkey,” and “of the Falcon,” Leather gear “of the Monkey,” “of the Bear,” and “of the Tiger,” and Cloth gear “of the Eagle,” and “of the Owl.” On the Alliance, also watch out for Plate gear “of the Gorilla.” On the Horde, also watch out for Mail gear “of the Gorilla.”
Spell Hit increases one’s chance to hit with spells, or more accurately, reduces one’s chance to miss with spells. While leveling, one’s chance to miss with spells is so low (or sometimes non-existent) that this stat is near worthless. However, any piece of gear with Spell Hit is also likely to have other stats on it that make it worth using, and “near worthless” doesn’t mean totally worthless.

Nihilum wasn't a big guild yet, it was still pre-Blackwing Lair times and we were farming Molten Core. For some reason we had a massive number of Warriors in the guild, including Kungen, the GM, with around 8 being in pretty much every MC raid. As you'd imagine, every one of them wanted that shiny fiery hammer for themselves as you couldn't really have 8 tanks in the raid, so most of us were DPS/offtanks. The guild ran on a standard DKP system and most players had a solid amount of gear from the raid already, so every DPS Warrior was gathering their points for that Eye drop. I was the first in line for the Eye so it was a simple matter of saving up my DKP and having the Eye actually drop.
There are many enchants that you can find that will make a huge difference in the damage and longevity of your shadow priest. Optimizing is all about finding a proper balance between regeneration and raw damage, but this also takes into account the options you actually have available to you for each equipment slot. There are a few options for multiple enchants, these usually serve as cheaper and far more accessible alternatives.
Step-by-step class guides are on the way!  The 1-12 Mulgore Guide is the first guide to get all the individual class steps.  At the top of the guide, simply select which class you are playing and the page will dynamically update all the steps in the guide for that class (both text and images).  The rest of the guides will be slowly updated overtime to include all the class steps, but you can see how it's going to work with the 1-12 Mulgore.  I want to thank crazyK and his Placeholderguild for helping me out with the individual class content.  They are allowing me to get the 1-60 Alliance guide done while also getting all the class steps done at the same time, so everything can be ready for Classic launch (hopefully).
We have a large post over on the WoW Classic beta forums where Blizzard are addressing all the outstanding issues with Hunters. We have a huge amount of problems listed below, from the now expected "not a bug" things players report that are actually working as intended, to bugs that have already been fixed or will be very soon, and actual bugs that aren't fixed yet but are on the known issues list.
1 Sulfuron Ingot - (dropped by Golemagg in MC) to trade to Lokhtos Darkbargainer in the Grim Guzzler in the Blackrock Depths, who will then give you the plans for the weapon 8 Sulfuron Ingot 50 Arcanite Bar - the most  difficult part of the whole thing, aside from the Eye and potentially the Ingots (if you're soloing). You'll not only need 50 Thorium Bars and 50 Arcane Crystals (which drop from Rich Thorium Veins at a 2-3% rate) but also 50 transmutes from alchemists, which are on a 2 day cooldown 10 Blood of the Mountain - drops from Dark Iron Veins or from Molten Giants/Destroyers in MC 20 Dark Iron Bar aka 160 Dark Iron Ore - requiring a blacksmith who can smelt the ore, which is a separate quest to unlock, and the ore can only be smelted at the Black Forge in BRD, near the entrance to MC 10 Lava Core - drop from most mobs in MC 10 Fiery Core - drop from most mobs in MC 25 Essence of Fire - an easy one, drops from various Elementals or can be transmuted, but usually isn't that expensive on the AH Now all that's left to craft Sulfuras, Hand of Ragnaros is:
As you might imagine, this didn't sit well with me as I was aiming for Sulfuras, and it sounded pretty unfair that I had to be punished for having the most DKP of the Warriors present there, making me lose my spot in line for the hammer. And so I said no, thanks. Apparently this wasn't an option as I was then told I had to take it. And then I said no again, which prompted a huge discussion/fight, which ended up in Fisker kicking me from the guild for refusing to take this belt.
Step-by-step class guides are on the way!  The 1-12 Mulgore Guide is the first guide to get all the individual class steps.  At the top of the guide, simply select which class you are playing and the page will dynamically update all the steps in the guide for that class (both text and images).  The rest of the guides will be slowly updated overtime to include all the class steps, but you can see how it's going to work with the 1-12 Mulgore.  I want to thank crazyK and his Placeholderguild for helping me out with the individual class content.  They are allowing me to get the 1-60 Alliance guide done while also getting all the class steps done at the same time, so everything can be ready for Classic launch (hopefully).
Step-by-step class guides are on the way!  The 1-12 Mulgore Guide is the first guide to get all the individual class steps.  At the top of the guide, simply select which class you are playing and the page will dynamically update all the steps in the guide for that class (both text and images).  The rest of the guides will be slowly updated overtime to include all the class steps, but you can see how it's going to work with the 1-12 Mulgore.  I want to thank crazyK and his Placeholderguild for helping me out with the individual class content.  They are allowing me to get the 1-60 Alliance guide done while also getting all the class steps done at the same time, so everything can be ready for Classic launch (hopefully).
It is true that every spell has some use. There is at least one scenario where every priest spell in the game is worth using. However, while leveling, some spells are simply unnecessary, and learning them is nothing more than a waste of money. Other spells (like Smite) are useful very early on, but quickly become useless as other spells become available.

Escort quests can take awhile to do.  I have thoroughly tested all the escort quests in the game for time/xp.  Most are worth doing, but as long as you are able to actually do them without failing.  Most require you to pay special attention to the escortee as most are fragile and will die easily, so do your best to keep mobs off of the escortee during escort quests.  The longest one in the game is the Tanaris chicken escort.  The chicken escorts are only worth doing if you were able to do all 3 of them, as if you do, you will be able to turn in an additional easy quick XP turn in quest at BB, which makes them worth it.

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